GameDevDigest Newsletter

A free, weekly newsletter containing Unity game dev news, articles, tips, tricks, assets, videos and more. Everything you need to keep up-to-date in the world of Unity 3D, 2D, VR & AR game/app development.
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gamedevdigest
July 28, 2023
Game Dev Digest Issue #197 - Multiplayer, Tips & Tricks, and more

This article was originally published on GameDevDigest.com

Some new multiplayer tutorials, the usual great shader/VXF magic, tips and tricks lists, plus a lot more. Enjoy!

Unity Prefabs 101: Improving Your Workflow with Reusable Game Objects - Whether you're a seasoned developer or just getting your …

2,229 views
gamedevdigest
July 25, 2023
Game Dev Digest Issue #196 - AI Engines, Procedural Animations, Docs/Bios and more

This article was originally published on GameDevDigest.com

Get inspired from documentaries, learn about procedural animations, pick up some gameplay AI packages and more. Enjoy!

Game Trailer Database - A work-in-progress searchable database of game trailers.
https://bronze-night-c34.notion.site/

The bi…

2,349 views
gamedevdigest
July 14, 2023
Game Dev Digest Issue #195 - Tools, Compute Shaders, and more

This article was originally published on GameDevDigest.com

This issue covers compute shaders, VFX, art, animation, tools and more. Enjoy!

Character Art Workshop for Games - By Shayleen Hulbert - I have just released my own Character Art Workshop for FREE on Gumroad for all to download and enjoy Its a…

2,519 views
gamedevdigest
June 30, 2023
Game Dev Digest Issue #193 - New Tools, Open Source, And More

This article was originally published on GameDevDigest.com

Some tools introduced, others explained, and more great resources. Enjoy!

The new Water System in Unity 2022 LTS and 2023.1 - Today, we spotlight the new Unity Water System, introduced for the first time in HDRP as part of the 2022.2 Tech Str…

2,286 views
gamedevdigest
June 23, 2023
Game Dev Digest Issue #192 - Writing, C#, Shaders and more

This article was originally published on GameDevDigest.com

It's a varied mix this week, hope you can find something useful. Enjoy!

Planescape: Torment pitch document (1997 - PDF link) - [And the Hacker News discussion]
rpgwatch.com

Welcome to Megacity - The Megacity Multiplayer game sample showcases ho…

2,500 views
gamedevdigest
June 16, 2023
Game Dev Digest Issue #191 - Stateful Systems, C#, Animation, and more

This article was originally published on GameDevDigest.com

A grab bag of great content, from stateful and reactive UI and other systems, animation libraries, C# fundamentals, and more. Enjoy!

Where are Objects Allocated in C#? Understanding Heap and Stack - In the world of C# programming, understandi…

2,340 views
gamedevdigest
June 09, 2023
Game Dev Digest Issue #190 - Shaders, UI, AI and more

This article was originally published on GameDevDigest.com

Check out this week's issue including shaders, UI tools, AI and pathfinding, and more. Enjoy!

Compute Shaders in Unity: Multiple Kernels, ComputeBuffers, CPU - GPU data flow - In this segment, we will delve into the potential of utilizing mul…

2,638 views
gamedevdigest
June 02, 2023
Game Dev Digest Issue #189 - Advanced Tips

This article was originally published on GameDevDigest.com

Unity 2022 LTS, technical art, advanced tips, and more. Enjoy!

1999 Game Developers Conference Audio - This is a collection of digitized audio cassettes for 92 GDC events, including keynotes, overviews, how-tos, and panels. They were donated …

2,717 views
gamedevdigest
May 28, 2023
Game Dev Digest Issue #188 - The Creative Journey

This article was originally published on GameDevDigest.com

Get some inspiration for creativity even when you are in a slow period. Enjoy!

Escaping creative downturns - If I'm stuck in a creative downturn, there's usually only one remedy: keep going. That is, accept the downturn, but continue to stare…

2,529 views
gamedevdigest
May 12, 2023
Game Dev Digest Issue #187 - VFX And So Much More

This article was originally published on GameDevDigest.com

Missed last week, but back with a big issue. Enjoy!

Recreating Death Stranding Odradek Terrain Scanner in Unity - Sichen Liu explained how they recreated the Odradek Terrain Scanner effect from Death Stranding using Unity and showed how the v…

2,898 views
gamedevdigest
April 28, 2023
Game Dev Digest Issue #186 - User Generated Content and more!

This article was originally published on GameDevDigest.com

Tutorials and tools on adding user generated content, multiplayer, VFX, and lots more. Enjoy!

Power your players’ creativity with user-generated content - Unity User-Generated Content (UGC) is a comprehensive solution designed to help game de…

3,136 views
gamedevdigest
April 21, 2023
Game Dev Digest Issue #185 - Tips and Tutorials

This article was originally published on GameDevDigest.com

Great tips to get your game going. Enjoy!

How To Make Good Small Games - People get frustrated with complex tools because they can't visualize the journey from their starting point to their goal. It's hard to see the path from "rendering a 3D…

3,059 views
gamedevdigest
April 14, 2023
Game Dev Digest Issue #184 - Shader Tricks And More

This article was originally published on GameDevDigest.com

Shader tutorials, VFX and more. Enjoy this week's issue!

Procedural ANIMATED-ORGANIC material, 100% shader. - There's incredible beauty and design in nature. It's fast and auto-generates surface/lighting information for both lit/unlit environ…

3,382 views
gamedevdigest
April 07, 2023
Game Dev Digest Issue #183 - Narrative Design, GDC and more

This article was originally published on GameDevDigest.com

Narrative game design, takeaways from GDC, asset bundles, making things look good, and a lot more. Enjoy!

To make every choice matter, Pentiment rewrote the rules of narrative RPGs - While choice can play a major role in many modern games, it…

3,825 views
gamedevdigest
March 31, 2023
Game Dev Digest Issue #182 - Performance Tuning and What's New

This article was originally published on GameDevDigest.com

Performance tuning, marketing, AI, and lots more. Enjoy!

Unity Performance Tuning Bible - This book is a comprehensive guide to optimizing performance in Unity. The e-book is available for download as a PDF.
CyberAgentGameEntertainment

Analyzin…

3,311 views
gamedevdigest
March 24, 2023
Game Dev Digest Issue #181 - Procedural Generation, Multiplayer, and more!

This article was originally published on GameDevDigest.com

Long and short tutorials this week, and tons of great free and discounted assets. Enjoy!

Runtime authoring in projects using ECS for Unity - ECS for Unity introduces a clean separation between Authoring Data and Runtime Data. Through the baki…

3,920 views
gamedevdigest
March 17, 2023
Game Dev Digest Issue #180 - Old School Techniques

This article was originally published on GameDevDigest.com

Get inspired and get things done! Lots to read and learn from this week. Enjoy!

A Great Old-Timey Game-Programming Hack - A long time ago, when I was a college undergrad, I spent some time working on computer video games. This was in the 8-bi…

3,338 views
gamedevdigest
March 10, 2023
Game Dev Digest Issue #179 - Shader Breakdowns and more

This article was originally published on GameDevDigest.com

Breakdowns on some effects, great deals, free courses and tons more. Enjoy!

Stylized Water Shader - In this tutorial I will explain step-by-step how to create a beautiful stylized water shader in Unity using Shader Graph. The goal is not to c…

3,546 views
gamedevdigest
March 03, 2023
Game Dev Digest Issue #178 - Transforming The Video Games Industry

This article was originally published on GameDevDigest.com

Some great long and short form content this week. How do you feel about AI, plus tutorials on creating art our own dang selves! Enjoy!

Inspecting memory with the new Memory Profiler package - In this blog, we will cover five key workflows in …

3,537 views
gamedevdigest
February 24, 2023
Game Dev Digest Issue #177 - Art, AI and More

This article was originally published on GameDevDigest.com

Some great stuff on how to improve your workflow, improve your AI, your art, and much more. Enjoy!

How to build Hot Reload For Unity - I'll share a way with you to hot-reload those changes without both full-domain-reload and playmode reset so…

4,685 views
gamedevdigest
February 17, 2023
Game Dev Digest Issue #176 - Get Started With Animation

This article was originally published on GameDevDigest.com

Lots of ways to improve the look and feel of your game in this week's issue. Enjoy!

Making string marshaling safe for the CoreCLR garbage collector - In this blog, I’ll help you understand some of the recent changes my team made to marshal st…

5,836 views
gamedevdigest
February 10, 2023
Game Dev Digest Issue #175 - Best Practices

This article was originally published on GameDevDigest.com

Learn some best practices for UI and more in this issue. Enjoy!

Addressables: Planning and best practices - This guide explores some of the most important factors to consider so that you can get the most out of the Addressables system. At the…

10,777 views
gamedevdigest
February 03, 2023
Game Dev Digest Issue #174 - Designing UI, And More!

This article was originally published on GameDevDigest.com

Designing UI, graphics, pathfinding, and lost more in this issue. Enjoy!

Platforming Tips and Tricks - As a game developer it is your job to make the character move as the player wants, NOT how the player inputs controls. Even if you think yo…

11,281 views
gamedevdigest
January 27, 2023
Game Dev Digest Issue #173 - Spice Up Your Game

This article was originally published on GameDevDigest.com

It's a mixed bag this week, but all great content with hopefully something to help everyone. Enjoy!

Realistic smoke lighting with 6-way lighting in VFX Graph - The 2022.2 Tech Stream introduces a complete end-to-end workflow (from DCC to Unit…

8,292 views
gamedevdigest
January 20, 2023
Game Dev Digest Issue #172 - Super Bundles

This article was originally published on GameDevDigest.com

A variety of great content this week, plus a ton of deals on assets, books and tutorials to help you on your game dev journey. Enjoy!

How I created my game for the Ludum Dare 52 - In this blog post I will share how I experienced the jam and s…

6,923 views
gamedevdigest
January 13, 2023
Game Dev Digest Issue #171 - Look Good And Feel Good

This article was originally published on GameDevDigest.com

Enjoy these tips on how to make your game look better, feel better, and more. Enjoy!

Cozy assets for your cozy games - Almost out of nowhere, the term cozy games has slipped into the lexicon. But what exactly does it mean, and how does one ma…

7,673 views
gamedevdigest
January 06, 2023
Game Dev Digest Issue #170 - Fire Up Your Unity Skills!

This article was originally published on GameDevDigest.com

Start 2023 right with these great tips and tutorials. Enjoy!

A Comprehensive Guide to the Execution Order of Unity Event Functions - This guide illustrates the actual order of execution of the main Unity event functions, as well as the consid…

9,279 views
gamedevdigest
December 23, 2022
Game Dev Digest Issue #168 - Overhauling Graphics

This article was originally published on GameDevDigest.com

Hope you can get some tips or inspiration as we head into the end of the year. Enjoy!

Global Illumination updates in 2022.2 and beyond - With the release of the 2022.2 Tech Stream, you’ll find improved performance and stability for light baki…

7,305 views
gamedevdigest
December 16, 2022
Game Dev Digest Issue #167 - Splines and more!

This article was originally published on GameDevDigest.com

Learn about splines, beginner and advanced tips, UI development and a lot more. Enjoy!

Building better paths while maintaining creative flow with Splines in 2022.2 - Unity 2022.2 includes updates to the Splines package, accessible through the…

8,035 views
gamedevdigest
December 02, 2022
Game Dev Digest Issue #165 - Game Design

This article was originally published on GameDevDigest.com

Game design and how to get better at it, plus a ton more. Enjoy!

What Is Narrative Design? And How Do I Get Better At It? - Nathan Scott is a writer and game designer who specializes in narrative design. He has worked as a game designer on Ho…

7,597 views
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