This article was originally published on GameDevDigest.com
Some new multiplayer tutorials, the usual great shader/VXF magic, tips and tricks lists, plus a lot more. Enjoy!
Unity Prefabs 101: Improving Your Workflow with Reusable Game Objects - Whether you're a seasoned developer or just getting your …
This article was originally published on GameDevDigest.com
Get inspired from documentaries, learn about procedural animations, pick up some gameplay AI packages and more. Enjoy!
Game Trailer Database - A work-in-progress searchable database of game trailers.
https://bronze-night-c34.notion.site/
This article was originally published on GameDevDigest.com
This issue covers compute shaders, VFX, art, animation, tools and more. Enjoy!
Character Art Workshop for Games - By Shayleen Hulbert - I have just released my own Character Art Workshop for FREE on Gumroad for all to download and enjoy Its a…
This article was originally published on GameDevDigest.com
Some tools introduced, others explained, and more great resources. Enjoy!
The new Water System in Unity 2022 LTS and 2023.1 - Today, we spotlight the new Unity Water System, introduced for the first time in HDRP as part of the 2022.2 Tech Str…
This article was originally published on GameDevDigest.com
It's a varied mix this week, hope you can find something useful. Enjoy!
Planescape: Torment pitch document (1997 - PDF link) - [And the Hacker News discussion]
rpgwatch.com
Welcome to Megacity - The Megacity Multiplayer game sample showcases ho…
This article was originally published on GameDevDigest.com
A grab bag of great content, from stateful and reactive UI and other systems, animation libraries, C# fundamentals, and more. Enjoy!
Where are Objects Allocated in C#? Understanding Heap and Stack - In the world of C# programming, understandi…
This article was originally published on GameDevDigest.com
Check out this week's issue including shaders, UI tools, AI and pathfinding, and more. Enjoy!
Compute Shaders in Unity: Multiple Kernels, ComputeBuffers, CPU - GPU data flow - In this segment, we will delve into the potential of utilizing mul…
This article was originally published on GameDevDigest.com
Unity 2022 LTS, technical art, advanced tips, and more. Enjoy!
1999 Game Developers Conference Audio - This is a collection of digitized audio cassettes for 92 GDC events, including keynotes, overviews, how-tos, and panels. They were donated …
This article was originally published on GameDevDigest.com
Get some inspiration for creativity even when you are in a slow period. Enjoy!
Escaping creative downturns - If I'm stuck in a creative downturn, there's usually only one remedy: keep going. That is, accept the downturn, but continue to stare…
This article was originally published on GameDevDigest.com
Missed last week, but back with a big issue. Enjoy!
Recreating Death Stranding Odradek Terrain Scanner in Unity - Sichen Liu explained how they recreated the Odradek Terrain Scanner effect from Death Stranding using Unity and showed how the v…
This article was originally published on GameDevDigest.com
Tutorials and tools on adding user generated content, multiplayer, VFX, and lots more. Enjoy!
Power your players’ creativity with user-generated content - Unity User-Generated Content (UGC) is a comprehensive solution designed to help game de…
This article was originally published on GameDevDigest.com
Great tips to get your game going. Enjoy!
How To Make Good Small Games - People get frustrated with complex tools because they can't visualize the journey from their starting point to their goal. It's hard to see the path from "rendering a 3D…
This article was originally published on GameDevDigest.com
Shader tutorials, VFX and more. Enjoy this week's issue!
Procedural ANIMATED-ORGANIC material, 100% shader. - There's incredible beauty and design in nature. It's fast and auto-generates surface/lighting information for both lit/unlit environ…
This article was originally published on GameDevDigest.com
Narrative game design, takeaways from GDC, asset bundles, making things look good, and a lot more. Enjoy!
To make every choice matter, Pentiment rewrote the rules of narrative RPGs - While choice can play a major role in many modern games, it…
This article was originally published on GameDevDigest.com
Performance tuning, marketing, AI, and lots more. Enjoy!
Unity Performance Tuning Bible - This book is a comprehensive guide to optimizing performance in Unity. The e-book is available for download as a PDF.
CyberAgentGameEntertainment
This article was originally published on GameDevDigest.com
Long and short tutorials this week, and tons of great free and discounted assets. Enjoy!
Runtime authoring in projects using ECS for Unity - ECS for Unity introduces a clean separation between Authoring Data and Runtime Data. Through the baki…
This article was originally published on GameDevDigest.com
Get inspired and get things done! Lots to read and learn from this week. Enjoy!
A Great Old-Timey Game-Programming Hack - A long time ago, when I was a college undergrad, I spent some time working on computer video games. This was in the 8-bi…
This article was originally published on GameDevDigest.com
Breakdowns on some effects, great deals, free courses and tons more. Enjoy!
Stylized Water Shader - In this tutorial I will explain step-by-step how to create a beautiful stylized water shader in Unity using Shader Graph. The goal is not to c…
This article was originally published on GameDevDigest.com
Some great long and short form content this week. How do you feel about AI, plus tutorials on creating art our own dang selves! Enjoy!
Inspecting memory with the new Memory Profiler package - In this blog, we will cover five key workflows in …
This article was originally published on GameDevDigest.com
Some great stuff on how to improve your workflow, improve your AI, your art, and much more. Enjoy!
How to build Hot Reload For Unity - I'll share a way with you to hot-reload those changes without both full-domain-reload and playmode reset so…
This article was originally published on GameDevDigest.com
Lots of ways to improve the look and feel of your game in this week's issue. Enjoy!
Making string marshaling safe for the CoreCLR garbage collector - In this blog, I’ll help you understand some of the recent changes my team made to marshal st…
This article was originally published on GameDevDigest.com
Learn some best practices for UI and more in this issue. Enjoy!
Addressables: Planning and best practices - This guide explores some of the most important factors to consider so that you can get the most out of the Addressables system. At the…
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Designing UI, graphics, pathfinding, and lost more in this issue. Enjoy!
Platforming Tips and Tricks - As a game developer it is your job to make the character move as the player wants, NOT how the player inputs controls. Even if you think yo…
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It's a mixed bag this week, but all great content with hopefully something to help everyone. Enjoy!
Realistic smoke lighting with 6-way lighting in VFX Graph - The 2022.2 Tech Stream introduces a complete end-to-end workflow (from DCC to Unit…
This article was originally published on GameDevDigest.com
A variety of great content this week, plus a ton of deals on assets, books and tutorials to help you on your game dev journey. Enjoy!
How I created my game for the Ludum Dare 52 - In this blog post I will share how I experienced the jam and s…
This article was originally published on GameDevDigest.com
Enjoy these tips on how to make your game look better, feel better, and more. Enjoy!
Cozy assets for your cozy games - Almost out of nowhere, the term cozy games has slipped into the lexicon. But what exactly does it mean, and how does one ma…
This article was originally published on GameDevDigest.com
Start 2023 right with these great tips and tutorials. Enjoy!
A Comprehensive Guide to the Execution Order of Unity Event Functions - This guide illustrates the actual order of execution of the main Unity event functions, as well as the consid…
This article was originally published on GameDevDigest.com
Hope you can get some tips or inspiration as we head into the end of the year. Enjoy!
Global Illumination updates in 2022.2 and beyond - With the release of the 2022.2 Tech Stream, you’ll find improved performance and stability for light baki…
This article was originally published on GameDevDigest.com
Learn about splines, beginner and advanced tips, UI development and a lot more. Enjoy!
Building better paths while maintaining creative flow with Splines in 2022.2 - Unity 2022.2 includes updates to the Splines package, accessible through the…
This article was originally published on GameDevDigest.com
Game design and how to get better at it, plus a ton more. Enjoy!
What Is Narrative Design? And How Do I Get Better At It? - Nathan Scott is a writer and game designer who specializes in narrative design. He has worked as a game designer on Ho…