August 16
Spent the day polishing clay brick architecture tileset, adding new assets, and placing tiles.
Did some work on the Eastern Trilith town, it's slowly coming together.
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/c1e5df47c3c877d44732d39e98dad4c2a610743e.png)
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/487612bfdf8b8e2ec8e339d73a3b569f065679f7.png)
Made giant wall assets. They will be extremely useful for defining the area borders. These are the walls seen on the world map.
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/154d7919554103c6ffe976fa429696b5220321df.png)
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/9d7dec726dababa9d0c58db83eb97ab596ec62c4.png)
In other news: The game has hit 600 wishlists.
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/332030e7a68c0804499f16e9dfacae23ab25bfc4.png)
August 18
More tile placing!
This time I was focusing on the bastion part of the area.
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/8a1ea40580f6b22e77db4c980fb1001829a4aa04.png)
This is the biggest building I've ever made, it's quite exciting.
Its size is about 1/3 of the first area!
I've decided to call the bastion "Second strategic fortification" because it has that cold military ring to it.
Other ideas were "Ber Bastion" - it was Berelem fortification during the War - and something high fantasy/Lord of the Rings sounding, e.g.: "Adzenlark".
Anyway, now that most of the basic tiles are added and everything is in the intended places I'll begin the next phase of Eastern Trilith development - I'll be placing the assets that actually make things look good.
August 19
Today I was continuing the work on the town.
Started by making the ground look nicer.
Step 1: Placing lots of rock tiles.
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/c5bcf483b1a48838862ab781d7db46776a52cff9.png)
Step 2: Erasing rock tiles where they intersect with different ground tiles.
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/b79877106aed4a3fe9b8c0636bb9e4794851b9c3.png)
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/486ec4fe2861d7c56b894e10081b1c4b1dc7885b.png)
That's better!
Next, I have placed street numbers and windows on buildings.
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/86389aab16b20c112d101d5b81ea13d5dc7e9e44.png)
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/35411446f53ea2ed416228023420082fa6d8c610.png)
Not sure about the windows, might change them later.
The last thing I did today was starting working on roofs.
August 20
Thanks to an engine update that I had to revert, I have lost several hours of progress.
I also lost a few hours of work today - so in the end, my goal today was to restore some of the lost progress and finish putting roofs on the town's houses.
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/2979a94b090f798edb60ac8321747931b357c5a0.png)
Mission accomplished!
August 21
Today's goal was to decorate the town's building walls.
I made a bunch of new tiles, improved some of the old ones, and remade windows:
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/7d0fa8123a65cac9300ee7eac933aa2c014f2f7f.png)
I think the problem with the old windows is that they were too big and felt disproportional when added to the town's buildings.
Old windows:
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/bfa929db709203483d533ef1624a6d4886415328.png)
Anyway, after decorating the walls, I started placing assets - the town is starting to look good!
The work on the town culminated with an inn building:
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/e0fe01af2b36fbd894dab5e8d9a3e28548997130.png)
Inn's name - Inn the East - reflects the fact that half of Trilith town is on the other side of the world.
(Eastern Trilith and Western Trilith towns have been founded near the talkstone triliths: Going through eastern trilith will take you to western trilith and vice versa - so there is almost no distance between the towns and often they are considered one town)
Western Trilith will have an inn called "Inn the West" =]
The last thing I did this day was implementing a few new combat sound effects.
August 22
Roofs are done, walls are done, time for interiors!
Pretty much the same story as yesterday: Placed a lot of tiles, added new assets, improved some of the old ones.
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/b0d3d5b83fbdcdb51e335daf36ca28383e26d791.png)
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/079eaf4cbec2db126246d8d478242f5fe98f5988.gif)
I'm hoping that this furnace in the above GIF will be a cooking station in the future.
I couldn't finish filling interiors today, so it will be a job for the other day.
August 24
I have finished filling the town interiors today!
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/8725dfb7563ebf8ad852d0bfda0cf77ab311e4da.png)
Barracks.
Shelves hold equipment: Silver helmets, magic orb, crystalized aura allowing soldiers to use aura-powered abilities, arrows, disinfection fluid for wounds.
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/d7ee4b59bd4010bd95b9cb9f0fd507ee4fa781b5.png)
Legate's office.
The document on the wall is Triliths' "Faction declaration", it's a bit like an independence declaration.
Anyway, here's what I still need to do to finish the town:
- Minor building details: Dents and protrusions.
- Place shadow marker tiles so buildings would start dropping shadows.
- NPCs: Guards, merchants, workers, etc.
- Town assets: Noticeboard, signs.
- Town matter kilns: Set kiln recipes.
- When steppe assets are made: Add them to the town.
Tomorrow I'll be making steppe assets - I've already made probably the most difficult assets already: The steppe grasses.
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35157834/6f3f6b4bec1962109771b78691968d175b94a050.gif)
I still need to make steppe clay rocks, silver ore rocks, steppe pits, various tiles... A lot of work.
Not happy that it's the end of Eastern Trilith development week two and it's still not done. I wanted to finish it in two weeks.
I suppose I would assemble an area like that during two weeks if all assets were ready and my estimation was without assets + I lost a lot of time, so maybe it's not that bad.
It is pretty bad, though.
As it often happens, I expanded too much with the Eastern Trilith area - the town alone ate most of those weeks, and it's only 1/3rd of the area.
Luckily it's the most complicated third, and in the end Eastern Trilith will be an incredible area, easily the best chunk of content I ever made: A dangerous path through old battlefield filled with traps, a demon-infested fortification, and a cozy town.
But I have to be careful when designing the future areas to prevent them from becoming too cool for me to build in a reasonable amount of time.
That's all for this entry, hope it was an enjoyable one =]
Until next time!