Thanks for the input...to answer some of your questions:
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- what exactly is the ''moral dilemma''... i dont see any conflict about the descisions you mentioned... nothing needs to be sacrified for one of the possiblities
The dilema entails trying to please as many of the 23 trillion as possable...verses just trying to please yourself...everyone that wants to return to Earth isn''t going to have thier wish granted... "The meek will inherit the Earth", and it''s up to the player to decide just who the meek are...
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-as i asume you want to give the player a reletively wide choice in the beginning(or midgame). but this will as i think not work together with the concept of a moral dilemma in two ways:
a] the decision should be taken in the end... not early on
b] the whole game after the decision will have to deal with something else (no good) or with the aftermath of the decision ( no good eiter since the decision is allready taken and the furure is ''set'' -> no way for the player to alter fate )
There are a number of groups within the game...each with a seperate agenda concerning Earth...
1} One group is fighting to allow everyone who wants to return to Earth, to do so...this group (as the story develops) will splinter in two...with the more agressive side realiseing that 23 Trillion can''t live on Earth, and so they have no quams reduceing the population to a more manageable size
2) Another group wants to take a more modest approch...they are seeking to "recreate genesis"...by allowing only a single male and female to exist on Earth (with a bunch of hidden survalence equipment to watch over them, and broadcasting the result throughout the solar system)...this is sort of simular to the film "the Truman Show"...and the group will splinter into different factions basied on who the male and female will be (how will they be chosen, etc..)
3) the EPA who are charged with protecting the Earth would typicaly push for group number 2...and is out to stop group number 1 (especialy the destructive sub-group)...but within the EPA some ideas have formed about createing a virtual Earth for people to plug themselves into...this is meeting some resistance from corporations as many of the 23 Trillion people have become "virtual world addicts" (especialy the poorer folks liveing out in the space cities)...which meens that the entire economy could colapse (people have to pay to use Virtual Worlds...but often times addicts spend so much time in them that they become unable to do other tasks that make them money to pay for thier addiction..
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- your numbers are unrealistic:
NO (human) population can grow that fast.
Where do they get food from? (not a real problem
since its sf, but if they got some kind of food creation machine... why should people work any longer?)
Clones, cyborgs, robots, and good old humans are the major "races"...nearly everyone works...even the industrial robots were given advanced AI that mimics a human personality[born from semi-organic AI processer chips]...Corporations are constantly pushing the economy forward...As such industrial robots arn''t exactly "bolted to the factory floor" and instead they are given pay which they can then use to purchase goods (sort of the ultimate consumer...as each such robotic AI can be programmed in some way to always pursue the latest fad)...23 Trillion includes all four of these groups...of which some 60% are true humans...
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- another thing which is as i think unrealistic from a sociological way is the idea of the whole population wanting to return to earth. the story is settled about 7 generations after the exodus and so they would have allready accecpted their fate. furthermore the reasons for them to get exhausted of their life are not strong enough i think. not breathing fresh air or not seeing real animals will IMHO not make a population that sad ( a given sience enabling 23 trillions to live in space would surely find ways to stop these problems ).
This has more to do with liveing in a synthetic world (the space cities...even the Virtual worlds) and the basic nature of man...the grass is always greener on the other side of the fence, as they say...and in some 7 generations of existing in space...even with the constant growth economy...the wieght of the synthetic experience begins to choke mankinds natural wild animalistic history...besides space has become the known, everyday experience that offers nothing really new (even traveling to other star systems, would only offer up shades of thier current existance)...while the Earth takes on the mantle of being "the wild untamed frontier"...
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-the last problem is that you did not explain why no one is alowed to return to earth.
In the story...mankind saw how distructive they were...to the enviroment, to each other...and so they left for space....but in doing so, they didn''t leave thier nature behind...the world of the space cities is very simular to our current suburban existance...there is the equivelant of a McDonalds on every corner...in short mankind hadn''t learned anything in the Exodus...so why should they be allowed to return?
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im missing the religious(not exactly about religion, more about adding some spiritual things) part in the story a bit, but if its a PC-RPG this is ok .
Some of the various groups that the player can join have a bit of a religious frenzy in how they want to solve the problems...but it really isn''t about religion per say...and really the groups who more or less seem religiously charged are basicly trying to play god...
I got insperation for the idea from auther Philip K Dick...how, in his stories, space was treated more or less as an extension of our current Earth and human ideals...He saw mankind''s dominace of space to include bringing shopping malls to Mars...McDonalds on every corner, etc...very different then what is presented in Star Trek
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Also the film Fight Club provided some insperation...as the core ideas of mindlessly following shallow consumerisam does sorta effect us...in some ways this is sort of a futureistic version of that film...but without the core plot twists of two seemingly different people actualy being one split personality.
Hopefully this answeres some of your questions...I tried to not get too deep into the planned story...but I will let you know...that some of the planned characters that can join your "party" each have thier own idea of which group is correct...meening your character''s friends may ultimately become thier worst enemy, basied on the players actions which align them with one group over another (hopefully this would allow for lots of replay