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So, what is the most important thing I have learned, and a question that I still have about each element?
Well, questions I have about them are easy.
- How many definite unique character archetypes are there, and what are they? If I had to guess offhand I would probably guess there were about 60, but when I tried to calculate them my tentative answers ranged from 260 to 1,200. o_O Literary and psychological theorists have suggested different sets of 8, 10, or 16, but I haven''t found a set that I like yet.
- Same for basic character dynamics - how many, and what are they? I listed some above, but the list is certainly not complete.
- Actually, I could even say the same for theme. There must be a finite number of themes, because there are only so many issues that humans care about in a moral way. Hmm... wonder why I''m so obsessed about making lists of archetype and dynamic but not of theme? Although I do collect proverbs, those are like micro statements of theme...
- Plot, this is the one of the six elements that has always baffled me the most. I''ve read like 40 books on the subject and I''m still not comfortable with plot. Sometimes I feel like I have _only_ questions about plot, and no answers. o_O I suppose the most basic question I would ask is ''How does the human mind evaluate what is a satisfying plot?''
- Worldbuilding and register at least I have no questions about. ^_^ I''ve found my favorite register: Chatty and slangy with lots of introspection and ironic humor, literal-minded rather than full of symbolism. Sometimes I would rather read something more poetic, written in fairy-tale language, but if I try to write that way I always end up frustrated because I can''t find the right word and a higher-formality register is too emotionally distancing for the stories I want to write. So, now I enjoy it when other writers write poetically, but I don''t try to force myself to do that. ^_^ And of course each writer needs to find their own favorite register or two. (Some published authors have two distinct registers that they use for different types of stories, but very few have more than two, because writing in a register pretty much requires your brain to, at least temporarily, adapt to thinking that way.)
Worldbuilding, well that has just always come naturally to me. If you have the instinct for how societies evolve and behave, and you study technology, genetics, and the history of thought a little, that''s really all you need for decent worldbuilding; everything else is just detail and consistency-checking. I was writing an article on how to do worldbuilding a while ago, I should probably try to finish it one of these days...
Hmm, I guess with that I''ve seguayed into what I''ve learned. So what have I learned about the other elements? Well I put most of that into my definition of the terms, but let''s see...
About Character:
- The hero and the villain can switch positions if you regard the story from a different point of view. Villains aren''t plainly evil, heroes aren''t purely good. Every major character in your story should be both flawed and loveable if you look at them from the right perspective. A villain that the author likes is generally a well-written villain.
- Also, every single character has their own fears, desires, and motivations. You need to figure out these too, not just the character''s personality, to be able to write that character.
About Character Dynamic:
- IMHO, this is what really makes a story go. You can have all the fascinating wondorus worldbuilding and pretty register you want, but without character dynamic it''s not a story. Character dynamic is how you express your judgements on the themes your story explores, in terms of which characters get rewarded with happy endings and which get poetic justice punishments. Character dynamic is what makes plot meaningful - nobody cares if the hero finds the foozle until you mention that the foozle is a ring so he can propose to the love interest, or the foozle is a medicine to save the sidekick whom the hero would be lost without, etc. One of people''s major subconscious motivations for reading fiction is that they feel like they''re missing some sort of vital relationship dynamic in their lives and they want to vicariously experience this missing relationship through your characters. This is why there are millions of lousy romance novels not only published, but actually read, every year.
About theme:
- It''s often easiest to write a story, read it over to figure out what themes you subconsciously put into it, and then edit to bring these out, make them clear and show why the audience should care. A novel should have a new theme introduced or an old theme revisited in a new situation about every 30 pages. A short story should have only one or two themes, and if it has two they should usually be related.
- Themes also have to do with catharsis, though this might not be obvious from first glance. People write stories where humans are wiped out and animals repopulate the earth to cathartize their guilt about pollution, etc. People write about a powerless person becoming a hero because they''re sick of feeling powerless. People write about getting kidnapped to a strange land because they feel blocked from accomplishing anything meaningful by the structure of thw real world. And readers read these kinds of stories because they need those kinds of catharsis too.
About Plot:
- Well, I don''t claim to be an expert on plot; far from it! But, I''ve learned a few little things. The first paragraph of any story is VERY important. First, if there''s anything you should agonize over and edit 10 times, it should be the first paragraph - it needs to establish atmosphere and present an initial problem, situation, object, or idea for the reader to ponder. Secondly, the initial incident is very important. It should happen within the first five paragraphs of a short story, or the first thirty pages of a novel. Almost all adult readers are able to recognize what the initial incident is when they see it, and if they don''t like it they will probably put the book down, skip the story, whatever, you''ve lost them. It is vital to create sympathy between the reader and the character(s) affected by the initial incident so that the reader will want to keep reading to see what happens next. And third, the climax is again very important - you have to get the reader worried/excited/sympathetically angry, then make events work out in such a way that the reader is surprised and satisfied. At the end of the climactic passage your reader should either be grinning, or panting in relief and exclaiming "Oh thank goodness!" or "Whew, that was close!" Room enough for humor, sap, or melancholy in the denouement.
I guess that''s all I can think of to say.