quote: Original post by Impossible
The story is very cyberpunk... It actually sounds very similar to the storyline of Cyberpunk 2020 (old R. Talsarian Roleplaying game.) You may want to check that out for inspiration. The interesting thing about it is that you said you don''t want to make it cyberpunk, but politcally it is very cyberpunk.
Actually I have nothing against making it Cyberpunkish, but it''s going to be a hard market in itself to break into... the hard core players may not like it, but the "noobs" would love it...
I am twisting the basic rules of Cyberpunk to my own, i.e. There is still a government... and magic won''t exist in the same manner.
But I may come into legality issues if I want to make it as it is... the company who make Shadowrun may find it too simular...
quote: Original post by Impossible
At first I thought you wanted to do the game in a completely modern setting with few fantasy or sci-fi elements (which would be cool), but I see you have the "super human virus." Which is cool also. The sequel game to Cyberpunk 2020, Cybergeneration had a similar idea. There is a nanotech plague that kills most people, but gives some of the youth special abilities. Once again, you may want to check that out. The book Snowcrash also has a similar setup.
I''ve been told about Snowcrash, I haven''t picked it up yet, although I probably should. The game itself is going to be based in the "near future" give or take two generations from now...
The "super human virus" you named was the catalyst, yet I have not yet thought of if the next generation will be effected by the disease in the same manner, or will it mutate...
I wanted to stay away from the "plague that nearly kills mankind" it has been overdone... ie Doom III, and others all follow that suit, tinkering with genetics,and demon gates to only release a super creature/virus that destroys mankind unless you can stop it...
quote: Original post by Impossible
The only problem I see here is there is lots of story and very little mentioned about the gameplay. This is the writting forum, so it''s understandable, but it took me a while to figure out that it''s some sort of RPG that you want to eventually change into an MMORPG? Working on background story is good, but don''t forget to think about how the combat system will work, what kind of puzzles and challenges the players will face, how the political system will work, etc.
I''m working on it
![](smile.gif)
Right now we are debating a physics model, as well as the combat system, since the AI is going to be dependent on both, since it will have it''s own learning style, and it can be programmed to do almost anything... within reason...
The AI is going to learn all aspects of every weapon on it''s own, and learn what does the most damage to what, etc... we are also hoping to sell the potential "final" revision of the AI to the government for training...long story.
But overall the game is going to learn your style and force you to interact with on it''s own terms...
In other-words, you are a grunt that liked to "blow things up" it is going to force you to sneak around, or infiltrate a base to destroy a portion of it, or to kill a person, but no one can die, unless given the authority to do so... etc..
Puzzles will be more geared towards the hackers, thieves, and assassins, the others will be given simpler puzzles, but more difficult to solve them since brute force may, or may not be the answer all the time.
As for this MMORPG, by the time it gets to that point, I am hoping the data from gameplay on the servers will make the next gen AI superior to the old one... and give people a real challange...
This is just a taste, any more questions?
Cyberpawz
P.S. I would love to see game AI''s fight against each other one time... UT 2003 vs Doom III''s AI...playing Deathmatch... hehe