In the game you are told there are to many guys around so you will have to go with stealth. you proceed try to be stealthy you fail. the guy sounds the alarm. cutsceane starts- you see your self getting ingrigated with tourture drones! what is that! I can take on an army of storm troopers, but this guy sounds an alarm and thats the ball game! That was a very bad part of the game, and very irritating because it reloaded to right before it nomatter what. so you where forced into being stealthy. If I had it my way I would have opened doors with huge walkers to go kill the player if he got caught or something. I think getting caught like that is very degrading.
Another good thing is from crono trigger. Which was mentioned earlier. But eariler in the game you get captured, go on to trial and get called guilty by the evil concouciler. When they captured you it was with far overpowering odds. but when you excape if you lose a battle it is not game over, you just go back in to your cell. very well played out. they battles are not even hard. in most cases this part is very simple but they added this to make the game situation more real.
So its easy to see forced failures can swing to good or bad in games. just how they are used is the deteriming way.
quote:
Avatar God:
One example of how I DONT like losing is in the 007 - Goldeneye for N64. You had to chase Tre... - what's his name - through the control place and he would escape through the elevator. Always. I got good enough to pour over 300 rounds and 20 pieces of explosives into him and he still closed the elevator door.
So please don't do that.
that 007 thing was annoying, I really wanted to kill him. lol
Edit: a few changes
[edited by - Xero-X2 on June 26, 2003 9:07:45 PM]