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Are heavy stories bad?

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16 comments, last by TechnoGoth 20 years, 11 months ago
How do people feel about games with very heavy stories. But that I mean those few games that devel deep into the interpesonal relations of the characters. And have plot dealing with deep philiosphical issues and social commentary. Does this decrease the games enjoyment for most people? Or do you pefer a story like this. If you not sure what I''m talking about play through the game CronoCross. Its an example of game with heavy story basically about the struggle between prerserving the environment and the demends of moderniaztion and technological inovation.
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I think that games with "heavy" stories not only entertain, but they allow people to view things from a different perspective and to learn from the moral choices and mistakes of the characters they play. I think that games with a deep storyline (like FF series or ChronoCross) can be very addictive.

But I also think that games with deep storylines are rarely "enjoyable" or "fun."

For example a game like Quake 3 arena barely has any storyline, but it is fun becuase people arent really serious when they play it. You get to shoot stuff and blow up other people online! And the only reason its fun is becuase your not taking it seriously. Only serial killers would enjoy really killing people or blowing them up.

But when you have a game like Final Fantasy 7, the players arent playing to have an enjoyable experience... they are playing becuase the storyline has gripped them and they just want to beat the game and hopefully solve all the problems they encountered. Its just like reading a book... your not reading to have fun, your reading it becuase you are concerned about the characters and what the future will bring.

All in all, I think that games with deep storylines are more like an interactive experiences. And sometimes these experiences can make people mature (and possibly affect that persons moral/religious/political beliefs).
"Yes it is I, the type of egotistical fool that would dare qoute himself." -Myself
I think games that have heavy stories are really good. They allow the players to know their character and allow the player and the character to relate to each other.
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Games with heavy stories are of course interesting and I like them very much.

Personally I think game stories are degrading a little bit, the Unreal 2 one was disappointing and I can give further examples as well.




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[edited by - sigmaent on July 14, 2003 5:56:13 AM]
Heavy stories are good, as long as you remember two things:
1.) begin with the introduction of your characters and allow the player to get known with the environment.
2.) plan a plot at the end of the main part and make a good end -- maybe a cliffhanger.

Play Blizzard Titles for seeing what I mean.
Well, personally I love a deep story. Grim Fandango and MGS2 fall into my all time fav game catagory partially attributed to the great plot. However they had great gameplay too. But remember, not everyone wants a story, some people just want to play. But being a movie fan I enjoy FMVs and love intricate and meaningfull plots.
Cheers, comrade Kyle Evans,Artificial entertainment [Movie/Game Reviews]Contact: kyser3152@yahoo.com.au
quote: Original post by Zao Martyr


But when you have a game like Final Fantasy 7, the players arent playing to have an enjoyable experience... they are playing becuase the storyline has gripped them and they just want to beat the game and hopefully solve all the problems they encountered. Its just like reading a book... your not reading to have fun, your reading it becuase you are concerned about the characters and what the future will bring.


You forget the people who play for the "exciting" strategy game element. (as well as the story).



Just be careful about how often you yank control away from the player to show a cutscene to advance the story. People buy games so that thay can play them, not so that they can watch them. Idealy you want to be able to find a way to put as much story in there as you can while still leaving things under the player''s control for as long as possible.
Maybe a game could go both ways. Give the player the option to participate lightly in the story or delve deeply into it. For those players that play the light route, tease them with what else they can get out of it if they take the heavy route.
It's not what you're taught, it's what you learn.
Most games I could give a rats ass about the story, they mostly are rip offs of each other, too boring, too weird, game stories are like porno stories, probably because, like porn, players are more focused on the action not the story.. Sorry but not one game so far has had a story good enough for me to worry much when writing mine..

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