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binding java JNI to c++ classes
i have the JNI working fine, but it seems awfully c-centric for an interface to a pure OO language
What im wanting to do with my game is similar to UnrealScript - part of each object is implemented in Java, and this is bound to specific instances of native classes....
is there a way to do this without abusing the preprocessor, the JNI and the template system horribly?
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Maybe you should take a look at SWIG?
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AnkhSVN - A Visual Studio .NET Addin for the Subversion version control system.
[Project site] [Blog] [RSS] [Browse the source] [IRC channel]
--
AnkhSVN - A Visual Studio .NET Addin for the Subversion version control system.
[Project site] [Blog] [RSS] [Browse the source] [IRC channel]
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