🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Making Rewards

Started by
0 comments, last by cman234 20 years, 6 months ago
I am trying to build a game where the user must play the game and win to unlock rewards. I would like to know how you program a game to lock certain items so they are not availible at the beginning of the game. I you know how to do this please respond. Thanks. [edited by - cman234 on January 8, 2004 8:44:34 PM]
Advertisement
well, there''s a million and one ways to get this done, and they all depend on what kind of game you''re making and what you want to achieve.

I''ll give one example, and RPG could have a player-level prerequisite, so the weapon would unlock until your mage reached level 35. an RTS could have "research" based rewards, so the uber cool plane wouldn''t be available until you research pritive flight, then powered flight, then jet engines, etc...

So you''re really going to have to describe what you''re trying to achieve in order to really recieve some help.

:-)

Joel Martinez
http://www.codecube.net/
Joel Martinez
http://codecube.net
[twitter]joelmartinez[/twitter]

This topic is closed to new replies.

Advertisement