Quote:Original post by coldacid Instead, it would be wise for the OP to use the Depends tool to "profile" his game and look for what libraries are dynamically linked by WSH. Chances are any of the non-system DLLs there are the Python DLLs that are required.
Uh... What is this Depends tool? Where can I find it?
So you'll create an MMORPG, uh? Well, what about reading THIS?
Depends is a tool that lets you see which DLLs an EXE requires. It also shows technical information like exported functions, entry points, versions, etc. My copy came installed with VC6 in the VC6 tools directory. I haven't seen it with VC2003, maybe its hidden in the install options.
Quote:Original post by VBBR Also, what do you mean by "non-builtin library module"? Does that include modules like sys, math, etc. or just modules that don't come with the official distribution?
You can get the list of builtin modules via sys.builtin_module_names. Those modules aren't (or shouldn't be) implemented as .py files, but as part of the interpreter itself.
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
These are the ones I think have something to do with Python, the others are the Win API, controls and other stuff (that I [think I] know what they are used for). I'll test it in another computer.
So you'll create an MMORPG, uh? Well, what about reading THIS?