quote:
Original post by Landfish
Duke Nukem 3d and Unreal tournament SHOW that they did not have design docs. These games do not feel terribly unified, Nukem is a pile of purile drivel and UT is a disjointed (though somewhat entertaining) amalgam of random experiences that show off the game engine.
Needless to say, the lack of unity and purpose is the foremost reason that MOST gamers can''t play these games for extended periods without being bored to tears.
*sigh*
Dagnammit, I should be going to bed, but I just *had* to reply to this.
LF, you''re projecting. DN3D was one of the top FP shooters when it was released. The gameplay was great, the voice overs funny (in a very juvenile way, but funny nonetheless), the level design clever. Sales were awesome, and helped put 3D Realms in a pretty financial position. The game was Rambo meets a very bad Roger Corman movie. What you see is what it was _SUPPOSED_ to be. The levels very much
were unified, though they didn''t have the same focused direction as, say, Half-Life or System Shock. It wasn''t that kind of game!
And as far as UT: Dude, where the hell are you getting your information from?!?!? Argh! UT isn''t _SUPPOSED_ to be a unified experience! It''s a deathmatch game! That''s what it does! That''s _ALL_ it does! The levels might as well be random maps; there isn''t supposed to be a bloody friggin unified feel!
_MOST_ gamers, if the jammed up servers are any indication, can play UT repeatedly, over the same levels, for _HUGE_ amounts of time. I''ve been one of them. I''ve made some pretty good gaming friends online. I see a lot of familiar nicks. People play a lot!
C''mon, face it! Your tastes are different. You''re not the average gamer. And that''s fine. But you shouldn''t act as if all other gamers are like you.
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Just waiting for the mothership...