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Bug and suggestion for BMFont

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0 comments, last by WitchLord 19 years, 5 months ago
Using BMFont 1.0a. The fix for xadvance of anti-aliased fonts is working great. The bug: The list of fonts is missing Tahoma. It lists Tahoma Bold, but does not list Tahoma. I'm not sure if there are any other fonts that are missing (I have a large number of fonts installed). The suggestion: I switched to using the alpha channel for my fonts instead of color keying. This results in a much smoother anti-aliased font edge because it blends in to the background. Could the "Texture Output" option be extended to not only specify the size of the texture, but also specify whether an 8-bit or 32-bit texture is to be written out? At the moment, when I make a new font I import the output TGA into a paint package, convert to a 32-bit image, copy one of the RGB channels to the alpha channel and then set the RGB channels to all white.
Steve 'Sly' Williams  Monkey Wrangler  Krome Studios
turbo game development with Borland compilers
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Thanks Sly.

I'll investigate this. Both the bug and the suggestion. :)

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