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deregister functions between executions

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1 comment, last by kunitoki 18 years ago
with the possibility of having the user call functions registration from plugins, and each specified plugin can be mutually exclusive from each run, there will be a way to deregister functions and objects in the engine that have been registered before without having to release and recreate every time the engine ?
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Have you looked into the dynamic configurations that the engine supports?

int BeginConfigGroup(const char *groupName);int EndConfigGroup();int RemoveConfigGroup(const char *groupName);int SetConfigGroupModuleAccess(const char *groupName, const char *module, bool hasAccess);


Regards,
Andreas

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hey thanx ;) these are the only functions i didn't looked reference manual.

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