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Angelscript 2.7.0 leaks?

Started by
9 comments, last by GameDev.net 17 years, 8 months ago
Quote: Original post by DarkZoulz
It seems there is some object that is not released properly when building, I.E. engine->Build(module).

Call stack:
*** Source Snippet Removed ***


Quote:
Game.exe!asCArray::Allocate(unsigned int numElements=3435973836, bool keepData=true) Line 156 + 0x19 bytes
Game.exe!asPushActiveContext(asIScriptContext * ctx=0x009e8af8) Line 118 + 0xa bytes



numElements = 3435973836 which is 0xCCCCCCCC . This looks like unitialised data.



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