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memory leak about array reference

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1 comment, last by loboWu 16 years, 8 months ago
In AS 2.10.0 I registered a global function r = engine->RegisterGlobalFunction("void TEST(uint8[] @)", asFUNCTION(TEST_ARRAY), asCALL_CDECL); assert( r >= 0 ); // here is the C function static void TEST_ARRAY(asIScriptArray* cmd) { CString str; str.Format(_T("%d"),*(uint8*)cmd->GetElementPointer(0)); AfxMessageBox(str); } and I write a small test script void main() { uint8[] input(10); input[0]=100; input[1] = 102; TEST(input); } the result is just what I want. But memory leak detected when closing APP. If I replace the global function like that: r = engine->RegisterGlobalFunction("void TEST(uint8[] &inout)", asFUNCTION(TEST_ARRAY), asCALL_CDECL); assert( r >= 0 ); Everything is fine, and no memory leak. This bug just occur with registered function, the "array reference" parameter in script function doesn't raise memory leak.
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Since you're receiving an object handle, you must release the reference if you're not going to store it for later use. You can also register the function with auto-handles if you wish to have AngelScript release the handle for you.

Either this:

r = engine->RegisterGlobalFunction("void TEST(uint8[] @)", asFUNCTION(TEST_ARRAY), asCALL_CDECL); assert( r >= 0 );static void TEST_ARRAY(asIScriptArray* cmd){CString str;str.Format(_T("%d"),*(uint8*)cmd->GetElementPointer(0));AfxMessageBox(str);cmd->Release();}


or this:

r = engine->RegisterGlobalFunction("void TEST(uint8[] @+ )", asFUNCTION(TEST_ARRAY), asCALL_CDECL); assert( r >= 0 );static void TEST_ARRAY(asIScriptArray* cmd){CString str;str.Format(_T("%d"),*(uint8*)cmd->GetElementPointer(0));AfxMessageBox(str);}


Regards,
Andreas

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

Thank you very much.

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