🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
New YAASB release
I've been hard at work to improve my automatic AngelScript binding generator. Several new features were added and it now comes with a readme to explain things better. There is both a binary win32 release and a source release. The binary release comes packaged with everything you need to get started.
Simply follow the readme instructions and you'll have a .cpp file that you can easily compile into your project. The binder does expect that you've bound std::string as the string type. Any functions using char*'s will automatically be wrapped.
As usual, any feedback is greatly appreciated.
Haven't tried it out, but reading through the readme it seems pretty cool. I like the fact that you use Doxygen, since that unifies things a lot (at least if you're already using Doxygen :)
Keep up the good work!
Keep up the good work!
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement