class myClass
{
int x, y;
void someFunc()
{
x = 1;
y = 2;
}
}
rather than
class myClass
{
int x, y;
void someFunc()
{
this.x = 1;
this.y = 2;
}
}
especially since the game will be entirely class based.
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class myClass
{
int x, y;
void someFunc()
{
x = 1;
y = 2;
}
}
rather than
class myClass
{
int x, y;
void someFunc()
{
this.x = 1;
this.y = 2;
}
}
especially since the game will be entirely class based.