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Original post by sunandshadow
Unlike the longest journey, in my game each chapter would have it''s own main character (at least for the first several chapters, I might want to start combining previous settings and characters towards the end. I think that instead of having multiple possible endings for each chapter, I will have each result in a mixed victory - the target problem was solved, but new smaller messes were created that will bother the main character of the next chapter.
Well, then, what I suggest could be feasible then ? Having all the characters kinda "connect" in an overall grand scheme of things...
An example of what I can think of would be Pulp fiction.
Three stories of characters whose paths cross at some stage in the movie but not necessarily in a "relay" sort of way.
Think of Half Life and its sequels if you will.
In Half Life, at some stage, you have to jump into a teleport gate while everything is collapsing around you.
In Opposing Forces, the (non)sequel, you are playing a grunt, who doesn''t know anything about the story of the first episode, and who plays the game in parallel to the first episode''s character. At some stage in the game, you arrive jsut in time to see Freeman (the hero of the first game), jump through the teleport area while everything collapses around him.
Similarly, in Blue shift (the third sequel?), at some stage you see Gordon Freeman being taken away by soldiers, inconsicious (which happened to you in the first episode, when you play Gordon)...
does that make any sense ?
What I am saying is that having sort of chapters is definitely fine, but you have to have some sort of "fil rouge" (red thread ?) to follow as the player (not as the character(s)).
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I actually liked true love a lot the first two times I played it. After that it was too boring though. And it made me mad that I couldn''t figure out how to get the guy.
You can get ... a ... guy ?! Gee, I don''t remember that one... my personal dissapointement was with Season of Sakura where I don''t seem to be able to get the girl who wants to become a nun, and that dark moddy one, my favourite
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My mention of the anime games is more to do with the fact that you can''t really lose. only miss all the goodies... A bit like you can play Cobra Island (another anime game) and rescu the damzel and kill all the baddies and never see a tit (but if you look around ... hehe
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I think, unlike most people who deny this form of cRPG, that eastern cRPG have a nice way to convey the story and never really put you into a totally unsolvable situation. Of course you end up with the "try again syndrome" where most chats end up looping until you choose the correct path, but hey...
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I haven''t seen any vision of escaflowne, unfortunately, but the local science fiction society''s just getting geared up for the year, who knows, they may end up showing some.
Well, it''s a pretty new serie. It barely started in France on the pay per view TV (but thank heavens during the free hours)
So I''d be surprised if you didn''t see it soon ? It seems we French, with the Spanish, we get manga translated much faster than for the US...
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I have a brand new mohawk! Yay me!
Yay !
Sancte Isidore ora pro nobis !
-----------------------------Sancte Isidore ora pro nobis !