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Hello! I am a Junior at a large public university, and am one semester away from finishing my degree in Astrophysics. Over the last year I have taken a couple of programming classes and have developed a strong passion for programming. I am in a class right now on Computational Methods in the Physical Sciences, which focuses on all the techniques such as finite differences, linear algebra, RNGs, interpolation, integration, ODEs, PDE's, etc.
To my understanding these techniques are at the root behind modern Game Physics, and so I am interested in combining my programming skills with Physics/Math to possibly enter into that industry. I currently have no computer science background, but have figured out I can get the degree in two years from start to finish. That is because all the requirements outside of CS I have completed.
I can either get a Computer Science degree to supplement my Physics background, or I can get a Masters/PhD in Physics (focusing on computational physics and a topic that is especially relevant to games). I am curious as to which of these routes would be most beneficial for me pursuing Game Physics and the designing of large scale physics engines (with the assumption that if I don't get the CS degree I would do extensive reading on my own).
Any feedback is greatly appreciated. Thanks for taking the time to read through this.
![:)](http://public.gamedev.net/public/style_emoticons/<#EMO_DIR#>/smile.gif)