I've been creating something pretty similar to Lesson 10, and I've run into this problem where once I've moved far away from the origin (maybe thousands of units away), everything I render tends to be jittery whenever I rotate the camera.
When I was near the origin, moving the mouse to change the camera direction was very smooth, now it is all jaggedy.
I'm using double-point precision to calculate my rotations and then casting that to floating point for the glRotatef calls().
Anyone have any ideas as to what the problem is?
Thanks!
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Texture Rendering gets jumpy far away from the origin.
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