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Help Wanted - Space Bound

Started by December 19, 2011 09:02 PM
0 comments, last by advancedmusicsubstitute 12 years, 5 months ago
[color=#000000][font=Calibri][size=2]Name:[/font][color=#000000][font=Arial][size=2] Storm Cell Systems[/font][color=#000000][font=Calibri][size=2][/font]
[color=#000000][font=Calibri][size=2]Website:[/font][color=#000000][font=Arial][size=2] [/font][color=#000099][font=Calibri][size=2]www.stormcellsystems.com.au[/font][color=#000000][font=Calibri][size=2] (site is not live for the game design team)[/font][color=#000000][font=Calibri][size=2][/font]
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[color=#000000][font=Calibri][size=2]Team name:[/font]
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[color=#000000][font=Calibri][size=2]Storm Cell Systems[/font][color=#000000][font=Calibri][size=2][/font]
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[color=#000000][font=Calibri][size=2]Project name:[/font]
[color=#000000][font=Calibri][size=2]Space Bound[/font]
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[color=#000000][font=Calibri][size=2]Brief description:[/font]
[color=#000000][font=Calibri][size=2]Space bound is an open world space exploration/action sandbox. Players pilot ships in an open galaxy for various reasons. Some of which include missions, mining, pvp, exploration. They do this by developing a ship they pilot. There are different core hull types, along with wings and engines. Players are only required to have a bridge, core hull, and engine in order to function in this game. The purpose of this game is to give players a new way to view the galaxy.[/font][color=#000000][font=Calibri][size=2][/font]
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[color=#000000][font=Calibri][size=2]Target aim:[/font]
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[color=#000000][font=Calibri][size=2]potential retail - it is more of a collaboration project at this moment.[/font][color=#000000][font=Calibri][size=2][/font]
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[color=#000000][font=Calibri][size=2]Compensation:[/font]
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[color=#000000][font=Calibri][size=2]No compensation at this point in time.[/font]
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[color=#000000][font=Calibri][size=2]Technology:[/font]
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[color=#000000][font=Calibri][size=2]PC is the target system, we are using the UDK as a core game engine, along with 3d modelling applications such as blender or lightwave. So long as the application has the ability to export to .ase.[/font]
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[color=#000000][font=Calibri][size=2]Music Creator 5 [/font]
[color=#000000][font=Calibri][size=2]GIMP/photoshop[/font]
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[color=#000000][font=Calibri][size=2]Talent needed:[/font]
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[color=#000000][font=Calibri][size=2]At this time we are concentrating on conceptual artists and sound effect artists. We are willing to interview anyone who applies, however keep in mind we do have a focus at this time. Feel free to pop your email over to use as soon as possible.[/font][color=#000000][font=Calibri][size=2][/font]
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[color=#000000][font=Calibri][size=2]Team structure:[/font]
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[color=#000000][font=Calibri][size=2]Founders -[/font]
[color=#000000][font=Calibri][size=2]Clint Hooper[/font]
[color=#000000][font=Calibri][size=2]Mike Payne[/font]
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[color=#000000][font=Calibri][size=2]Concept Design -[/font]
[color=#000000][font=Calibri][size=2]Aaron Wines[/font]
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[color=#000000][font=Calibri][size=2]3d animation lead -[/font]
[color=#000000][font=Calibri][size=2]Josh W.[/font]
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[color=#000000][font=Calibri][size=2]Website:[/font]
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[color=#000099][font=Calibri][size=2]www.stormcellsystems.com.au[/font][color=#000000][font=Calibri][size=2] <- No Game design page as of yet.[/font][color=#000000][font=Calibri][size=2][/font]
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[color=#000000][font=Calibri][size=2]Contacts:[/font]
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[color=#000000][font=Calibri][size=2]You may email me at [/font]
[email="Mike.Payne86@gmail.com"][color=#000099][font=Calibri][size=2]Mike.Payne86@gmail.com[/font][/email][color=#000000][font=Calibri][size=2] for all questions, job inquiries.[/font][color=#000000][font=Calibri][size=2][/font]
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[color=#000000][font=Calibri][size=2]Previous Work by Team:[/font]
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[color=#000000][font=Calibri][size=2]None of this team, 2 of our members have experience.[/font]
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[color=#000000][font=Calibri][size=2]Additional Info:[/font]
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[color=#000000][font=Calibri][size=2]Concept:[/font]

[color=#000000][font=Calibri][size=2]Open ended space sim/exploration including the following:[/font]
  • [color=#000000][font=Calibri][size=2]PVP and non PVP areas[/font]
  • [color=#000000][font=Calibri][size=2]Customizable ships[/font]
    • [color=#000000][font=Calibri][size=2]3 main types of ships – all customizable[/font]
    • [color=#000000][font=Calibri][size=2]Each ship has full control of power systems and shielding[/font]
    • [color=#000000][font=Calibri][size=2]Ability to redirect the systems as needed[/font]
    • [color=#000000][font=Calibri][size=2]Can change the color of the ships[/font]
    • [color=#000000][font=Calibri][size=2]High warp animations[/font]
    • [color=#000000][font=Calibri][size=2]Open sandbox style map/open exploration of star systems[/font]
    • [color=#000000][font=Calibri][size=2]Guild systems[/font]
    • [color=#000000][font=Calibri][size=2]Players can farm on planetoids and asteroids, also obtain elements from nebulae[/font]
    • [color=#000000][font=Calibri][size=2]forge their own weapons / systems / engines[/font]
      [color=#000000][font=Calibri][size=2][/font]
      [color=#000000][font=Calibri][size=2]Current Phase:[/font]
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      [color=#000000][font=Calibri][size=2]Pre Production[/font]

      [color=#000000][font=Calibri][size=2]The first[/font][color=#000000][font=Calibri][size=2] step is to develop the concept of the game, concepts include[/font]
      • [color=#000000][font=Calibri][size=2]Document of how the game is[/font]
        • [color=#000000][font=Calibri][size=2]Played[/font]
          • [color=#000000][font=Calibri][size=2]Farming and forging X[/font]
          • [color=#000000][font=Calibri][size=2]Game play X[/font]
          • [color=#000000][font=Calibri][size=2]Mapping and courses X[/font]
          • [color=#000000][font=Calibri][size=2]Areas of PVP and Non-PVP X[/font]
          • [color=#000000][font=Calibri][size=2]Dangers of the expanse X[/font]
          • [color=#000000][font=Calibri][size=2]Ship customization X[/font]
          • [color=#000000][font=Calibri][size=2]Stations and exploration X[/font]
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            [color=#000000][font=Calibri][size=2]The Second step is to have the art department develop pre-concept art[/font]
            • [color=#000000][font=Calibri][size=2]Art that is required for the game[/font]
              • [color=#000000][font=Calibri][size=2]Space[/font]
              • [color=#000000][font=Calibri][size=2]Planets and star systems[/font]
              • [color=#000000][font=Calibri][size=2]Vehicle parts[/font]
              • [color=#000000][font=Calibri][size=2]High speed travel[/font]
              • [color=#000000][font=Calibri][size=2]Musical compensation and audio folly (sound FX) art starts at this time.[/font]
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                [color=#000000][font=Calibri][size=2]Feedback:[/font]
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                [color=#000000][font=Arial][size=2]NONE[/font]
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If you're looking for original music compositions, I'm available. Examples of my work are found via the link in my signature, and you can email me at advancedmusicsubstitute@gmail.com
http://www.soundclou...musicsubstitute Hear my tunes! Contact me with your project ideas if you want a custom score for your game. Don't settle for royalty-free repetition, get ORIGINAL, quality work!

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