A screenshot from the completed student project "Broadsides", a multiplayer game made in 10 weeks by Team Photon Monks at UC San Diego.
This image shows off our procedural terrain and building generation, mini-map, and incredible water shader. During this project, we learned a lot about networking, fine-tuning gameplay, the headaches of development on a time crunch, and how to work on a long-term project with a big team.
Team Photon Monks is a group of 8 student developers at UC San Diego. We are six software developers, one full-time artist, and one full-time musician. We hope you enjoy our work!
You can learn more about the game and download the final version on our official website:
http://cse125.ucsd.e.../2012/cse125g1/
Click here to view the iotd
Broadsides
That is really a very pretty water shader.
Would you be willing to take a moment to describe how your procedural buildings are put together?
Would you be willing to take a moment to describe how your procedural buildings are put together?
Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]
The water shader has amazing results! Are you willing to share technical info on it?
EDIT: I found the GLSL code in the game download. Thanks for keeping that as-is! Did you follow a specific book/pdf/etc?
EDIT: I found the GLSL code in the game download. Thanks for keeping that as-is! Did you follow a specific book/pdf/etc?
Cool and it runs OpenGL!!! Cross platform is always a must for me! thanks and kudos!
upvote for music
(AND graphics too!!!) downvote for not detecting collisions with islands... so you get nothing
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![:D](http://public.gamedev.net//public/style_emoticons/<#EMO_DIR#>/biggrin.png)
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https://github.com/scrawl/smaa-opengl
https://github.com/Yours3lf/gl_browser_gui
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