- Multiple light sources
- Model importer (Assimp)
- Hardware skinning
- Shadows
- Normal mapping
- Terrain texture and height tool
- Object inspector
The first version of the demo will soon be released, in the meantime you can find the source code for the graphics library and demo on github.
Click here to view the iotd
Graphics Demo
This is a demo program showcasing the current functionality of my graphics library. It's basicly a world editor where you can add objects/lights and manipulate the terrain. After spending some months learning about DirectX 11 I decided to make something containing all the things I've learnt. I plan to continue expanding the graphis library as I learn more things and this demo app will also get updated as time goes. Some of the current features:
Amazing. Thanks for sharing this, this is really great. Seeing cool stuff has a way of brightening one's day
![:D](http://public.gamedev.net//public/style_emoticons/<#EMO_DIR#>/biggrin.png)
C dominates the world of linear procedural computing, which won't advance. The future lies in MASSIVE parallelism.
Thanks for the kind words guys!
I have been learning DirectX 11 mainly by reading Frank Lunas book "Introduction to 3D Game programming with DirectX 11" and a little bit from rastertek.com. I can really recommend that book, it's great
How did you learn Dx11? Do you know any good tutorial or book?
I have been learning DirectX 11 mainly by reading Frank Lunas book "Introduction to 3D Game programming with DirectX 11" and a little bit from rastertek.com. I can really recommend that book, it's great
![:)](http://public.gamedev.net//public/style_emoticons/<#EMO_DIR#>/smile.png)
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