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GDNet Direct Newsletter for Tuesday, May 27th, 2014
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Screenshot Showdown Top Shots
Forum Posts to Check Out
Why does game GUI have to be rectangles? - Started by Anddos in Game Programming
DirectX10 - Rasterizer state - Started by fread in DirectX and XNA
OpenGL Texture Coordinates - Started by Misantes in For Beginners
What am I forgetting to optimize? - Started by polyfrag in OpenGL
Entity component system designing - Started by songalgeen in For Beginners
Newest Articles
Entities-Parts III: Serialization
By David Chen
Building on the RPG Battle Example, this article will describe how to load entities from XML files using the JAXB serialization framework.
Introduction to Unity Test Tools
By Lior Tal
This article introduces Unity Test Tools - an official solution for creating and executing automated tests for Unity projects without leaving the comforts of the editor.
Creating a Very Simple GUI System for Small Games - Part III
By Martin Prantl
If you are writing your own game, sooner or later you will need some sort of user interface (or graphic user interface = GUI). There are some existing libraries lying around and there are a lot of...
From Donkey Kong to the Silver Screen: The Past, Present and Future of Game Cinematics
By Martin McBain
Whilst the earliest uses of cinematics within games were very simple affairs - intros and outros or bookends to gameplay - we have moved on to stunningly impressive cinematic sequences and interact...
Orbital Debris - Making an HTML5 Game With Phaser
By Wolfgang Graebner
Orbital Debris is a small game I made in HTML5 with Phaser for a game jam organized by FGL. Read on and I'll tell you how I made it.
Creating a Very Simple GUI System for Small Games - Part II
By Martin Prantl
If you are writing your own game, sooner or later you will need some sort of user interface (or graphic user interface = GUI). There are some existing libraries lying around and there are a lot of...
5 Core Elements of Interactive Storytelling
By Thomas Grip
Thomas (from Frictional Games) shares his personal view on 5 core elements of interactive storytelling in video games.
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