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Assembling A Large Dev Team

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4 comments, last by P.Green 8 years, 2 months ago

Hey everyone,

I'm developing a very large game and my studio is now hiring. Problem is, I'm not really sure what the best way to go about finding the people I'll need is or exactly who it is I'm looking for.

I myself am a writer and play mechanics designer. I decided to pursue this game on my own almost two years ago, since then I've just been adding to and polishing the concept.

Now I'm happy with it and I need to put together a team that can make it a reality.

Budget is not an issue. I am looking to assemble a rather large team that will be able to create a variation of Unreal 4 and an in-engine captured teaser trailer in under a year. Which means I'll probably also need a practical army of artists to pull off what I want to achieve.

Any suggestions as to the type of people I'll need and how I might be able to pull such a team together would be more than appreciated, thanks in advance :)

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P., that's awesome that you have several million dollars for this project. I hope you don't fritter it away!
First, hire a technical director (someone with several projects already under his belt, and lead experience).
Then ask him or her your questions above.
Good luck!

-- Tom Sloper -- sloperama.com

Thanks so much for the quick reply Tom! Any suggestions as to where I might look for a fellow by that description?

Well yes, very first and best step would be to acquire a person that has been involved in an entire production proccess of a game and maintaining it (QA director, producer, lead programer maybe, etc. positions). This person will answer all pile of knowledge misses you might have as investment donator and game designer (I'm not saying ultimately tho).


Thanks so much for the quick reply Tom! Any suggestions as to where I might look for a fellow by that description?

http://jobs.gamasutra.com/

http://www.gamedev.net/classifieds/category/4-job-offers/


I'll probably also need a practical army of artists to pull off what I want to achieve.

Don't we all ! <g>

http://www.deviantart.com/

Norm Barrows

Rockland Software Productions

"Building PC games since 1989"

rocklandsoftware.net

PLAY CAVEMAN NOW!

http://rocklandsoftware.net/beta.php

Well yes, very first and best step would be to acquire a person that has been involved in an entire production proccess of a game and maintaining it (QA director, producer, lead programer maybe, etc. positions). This person will answer all pile of knowledge misses you might have as investment donator and game designer (I'm not saying ultimately tho).

Excellent suggestions, thank you very much!


Thanks so much for the quick reply Tom! Any suggestions as to where I might look for a fellow by that description?

http://jobs.gamasutra.com/

http://www.gamedev.net/classifieds/category/4-job-offers/


I'll probably also need a practical army of artists to pull off what I want to achieve.

Don't we all ! <g>

http://www.deviantart.com/

Haha, we do! Great sites, thanks so much!

So far, very impressed with these forums. I'm sure I'll be back soon :)

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