I'm working on a project wherein deformation of spheres is a central concept. Players essentially have uniquely shaped spheres, which may very well change in shape over time.
I've done a bit of research into what UE4 has available. However I am curious if there are better tools, since what I've found seems like it would require extremely careful programming to accomplish suitably. Also I can't even verify what I have found as being able to accomplish what I need, because reasons. I will eventually be able to verify, but not this week - hopefully next week.
Btw the stuff I found is all the GeometryMode classes like: FGeomObject and its various methods and members like: VertexPool. I figure I could use these to painstakingly perform deformations.