🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

PhysX particle collision

Started by
0 comments, last by Alundra 5 years, 8 months ago

Hi all !
Looking to add a callback on Actor class when a particle from a particle system component hit an actor.
I already have all the collision everywhere using PhysX so I'm looking for a PhysX solution.
Create an actor and add/remove/move a sphere collider dynamically is the only solution ?
Is it efficient ?
Thanks !

This topic is closed to new replies.

Advertisement