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Interactive book (CYOA)

Started by February 04, 2019 02:42 AM
5 comments, last by Rutin 5 years, 7 months ago

Hi, my friend and i are planning to do an interactive book or CYOA, you can call it The way you prefer

But i was making somes researchs and i don't have found an specific engine to this type of game, it is relatively simple the genre of the game, the harder it would be to write the various endings and make a good book to be read and played

So, anybody have some tips for me? Like wich engine to use, or wich programming language would be good to use.

Without knowing any of your background (skill sets) it would be hard to suggest anything programming wise.

Have you looked at Game Maker Studio 2 ? https://www.yoyogames.com/gamemaker If you plan to keep everything within 2D space, then this would be an easy approach that allows you to work on content and less on the technical side.

Programmer and 3D Artist

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2 minutes ago, Rutin said:

Without knowing any of your background (skill sets) it would be hard to suggest anything programming wise.

Have you looked at Game Maker Studio 2 ? https://www.yoyogames.com/gamemaker If you plan to keep everything within 2D space, then this would be an easy approach that allows you to work on content and less on the technical side.

Yeah, i know Game maker studio 2, i will try it.

The game is really simple, just a Menu that includes options like, music, sound and text related configurations, and obviously the "load game" and "New Game" button.

I am new to programming, i know the basic of C++, C# and the programming language that DDLC use.

Maybe take a look at Visual Novel Maker?

There's also Twine, but as it exclusively targets the browser you would need a third party wrapper to publish to mobile.

 

If you decide to program from scratch, just about any language would be capable. :)

- Jason Astle-Adams

1 hour ago, jbadams said:

There's also Twine, but as it exclusively targets the browser you would need a third party wrapper to publish to mobile.

I know a bunch of visual novel people who write their stories in Twine but then import the data into their own engines. It's an open source project, so the barrier to hijacking their data formats is smaller :D 

e.g. https://assetstore.unity.com/packages/tools/cradle-93606

7 minutes ago, Melione said:

Yeah, i know Game maker studio 2, i will try it.

The game is really simple, just a Menu that includes options like, music, sound and text related configurations, and obviously the "load game" and "New Game" button.

I am new to programming, i know the basic of C++, C# and the programming language that DDLC use.

I would suggest looking at the options @jbadams posted, but if you want to use c++ you could pick up either sfml or sdl2. For c# there is monogame.

Best of luck.

Programmer and 3D Artist

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