🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Need help with Vehicle physics

Started by
2 comments, last by bmarci 4 years, 2 months ago

Hello guys, my name is John and i'm from Greece.

Currently trying everything to make a vehicle but i can't do it. I don't know why but i just can't create something complex like a car on my own and i'm seeking for help.

I tried to find some free books so i can read but no look, tried to ask some game developers from CarX team, Torque drift etc.

No one is trying to help and i can understand it but if someone knows a free/cheap book so i can read, or can teach me how i can create some arcade looking physics it would be amazing.

I'm really struggling right now.

Using Unity.

Advertisement

Simulating a vehicle in a realistic way is a difficult topic. There are several different complex aspects you need to simulate correctly and put together in a coherent way. So it's understandable that actual authors will provide little help. It's like if you ask “hey, I want to make games in Unity but I can't, please someone tell me how to make games in Unity”.

My recommendation is to either use a ready-to-use vehicle physics package from the Asset Store, or just forget about vehicle physics at all and use a regular CharacterController with vehicle-like movement rules (i.e. rotation rate depending on the speed).

There are alternate clever solutions like using just ball physics:
https://twitter.com/Nitroneers/status/1238779466832363520

I provide two vehicle physics packages in the Unity Asset Store: Edy's Vehicle Physics for arcade-style vehicles, and Vehicle Physics Pro for realistic vehicle physics. Still, I recommend you to check out the vehicle packages available in the Asset Store and choose the one that best fit in your specific project. Every package uses different approaches and provides different features and integration levels.

karasoulas said:
I tried to find some free books so i can read but no look

If you are only interested in the final success, then @edy's recommendations are the droids you are looking for ?
But, if you are really into this topic and would like to read, there are 2 free docs that I can recommend:
https://asawicki.info/Mirror/Car%20Physics%20for%20Games/Car%20Physics%20for%20Games.html
http://ceb.ac.in/knowledge-center/E-BOOKS/Physics%20Of%20Racing%20Series%20-%20Brian%20Beckman.pdf

If you get hooked by reading them, you are doomed for sure ?

This topic is closed to new replies.

Advertisement