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Physics Constraints in Games Part 1 - Constraint Basics (Tutorial)

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0 comments, last by Ming-Lun Allen Chou 4 years, 2 months ago

Hi all:

I gave a series of talks on physics constraints in games during a Unity gamedev meetup in Taiwan earlier this February. This is a re-recording of part 1 in English. The topic is the basics of physics constraints. Here I talk about the basics of physics constraints in the context of games, demonstrating a systematic way of deriving and solving constraints. One of the examples is a point constraint, where a corner of a box is constrained to the center of a sphere. I hope you like it :)

Ming-Lun "Allen" Chou

Physics / Graphics / Procedural Animation
http://allenchou.net

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