Hi all:
I gave a series of talks on physics constraints in games during a Unity gamedev meetup in Taiwan earlier this February. This is a re-recording of part 1 in English. The topic is the basics of physics constraints. Here I talk about the basics of physics constraints in the context of games, demonstrating a systematic way of deriving and solving constraints. One of the examples is a point constraint, where a corner of a box is constrained to the center of a sphere. I hope you like it :)