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Latest RTS Activity
![[Rev share] Programmers wanted for projects that will actually finish](https://uploads.gamedev.net/forums/monthly_2024_04/03ab4a830c8c4998bc955002128b3ccf.vlcsnap-2024-04-19-12h11m03s963.png)
I'm looking for non-beginner unity programmers for an RTS inspired by Red Alert, Tiberian Sun, Supreme Commander and other games from the golden age of RTS games. This game will take place in the near future and will feature slightly scifi units but with a very military feel to them. We are current…
The project sounds interesting 🙂
![[Hobby] Programmer wanted! Tiberian Sun, Red Alert, Supreme commander inspired AA quality RTS (other roles welcome too)](https://uploads.gamedev.net/forums/monthly_2023_07/07962962280047da9fd057a6f81969e9.Screenshot_2023-05-15_210940.jpg)
@OsaOsa1993 If you're interested please send me a message with the role you want to fulfill and your discord handle. Thanks for reading through this mountain of text!
Hello!
We are a small indie dev company located in Uruguay, we have been developping a classic RTS game inspired in Westwood classics since 2018/2019.
We have published 2 Demo missions and we had in nearly 14000 visits around of 4400 downloads, within our web page and itch.io page!
We have uplaoded…
Some of this is confusion over what ‘node’ and ‘expanded’ means. If you use a representation where the same node can be evaluated multiple times, then it can be possible to need to overwrite the old value with a new, cheaper route. This especially applies if you're implementing it in what I'll call…
Fate of the dragon, move between local battle map of fortresses to world map, capture resources around while moving to attack enemy fortresses, units could be flown across walls with hangliders and by ladders, you could station all your troops ontop of the walls in a varied combination to prevent s…
![Parallax Zoom!! Explosions](https://uploads.gamedev.net/blogs/monthly_2022_05/large.cdbb41f34e40498b8070af84349129a2.Parallax-Zoom-Explosions-Banner.png)
Added Explosions!
Player / Enemy collisions
Player Laser shot
Enemy destruction / collision with Player laser shot
Main game loop and frame update now fixed at 60fps
Completely new control system:
Controls: (Simultaneous keyboard & mouse system)
“Z” = Thrust Left
“X” = Thrust Right
Mouse = …
![Parallax Zoom!! Player vs Enemy Collision Detection](https://uploads.gamedev.net/blogs/monthly_2022_05/large.6ee2bf1f35bb46d29dd0a419405f041c.Collision-Detection-Title.png)
Well that was harder than I was hoping, but it feels good to have the collision detection working ?
Initially I followed a very good YouTube tutorial by javidx9 - I'd highly recommend his channel. He built his example in his custom engine, but it was clearly presented and fairly straight forwa…
Thread locked. Please don't necro!
![[Windows][Linux][MacOS]2.5D Isometric RTS in custom engine [C++][SFML]](https://uploads.gamedev.net/projects/monthly_2020_06/1df95cf06f204017bc9b040fdba69b79.ba4c9040bc3ef19a47666ac3d92fb558.png)
Made some nice progress the last couple of months:
Hi i am too interested in making a RTS game, tough i am totally newbie in multiplayer. Have read this tread so at least i know direction i should go but am also interested how your hybrid worked out so please share ?
Hi, I'm a full-time developer who's working on a game project on the side.
It's an RTS game where the available warring factions are based on various concepts, from the ridiculous (NYC housewives, farm/zoo animals) to the serious (machines and Ancient Romans).
I'm looking for modelers, artists, other…
Hello, First post here, so apologies if I misstep here.
Let me lead off with the fact that this is unpaid at this time. We do intend to compensate those involved if/when income is generated (more of a when in my opinion of course).
Myself and another individual have recently started work …
![Writing a Real-Time Strategy Engine From Scratch, Or How I Made Pong In Only 3 Years](https://uploads.gamedev.net/blogs/monthly_2020_08/3eaf8d9206984f71874cd04090925f7e.engiene-screen-aug-26.png)
Hello gamedev.net!
The time has come for me to exit the shadows in which I lurked.
In the fall of 2017, I started going through some OpenGL tutorials and trying to put together my own renderer. It was fun. Maybe it was this feeling of fun that led me down the path that I followed. Here's one of the f…
Hello.
I am working in a custom terrain renderer for RTS games as I'm a big fan of them and would like to roll my own little project one day.
Right now I'm tackling the issue of terrain LOD and terrain simplification and, to do so, I have been doing some research on how some of my favourite games mig…
![RPG Music Pack: The Complete Collection](https://uploads.gamedev.net/forums/monthly_2020_07/8e84328701dd4aa19f5348e0017ad023.I9Fy2F4.png)
We are a team of brotherly composers, Alec and Adam,…
![Fragment's Moonrise now Available on Steam!](https://uploads.gamedev.net/blogs/monthly_2020_06/4b714b82688449f18888851c5b8e0c81.BoxArt1920_BigLogo.png)
Play the game Free on Steam: Store.steampowered.com
Fragment’s Moonriseis an open-world real-time strategy game, emphasizing spellcasting, micromanagement-oriented unit control, dodging, and overall fast-paced gameplay.
Explore a Randomly-Generated Open World-The world is vast, and completely rand…
![Fragment's Moonrise now live on the Steam Game Festival!](https://uploads.gamedev.net/blogs/monthly_2020_06/b1e6e7f0de5e4850ba5af0fe9ff36676.BoxArt1920_BigLogo.png)
Fragment's Moonrise is a randomly-generated, open-world Real Time Strategy game, emphasizing skill based and micro-management oriented RTS-style gameplay.
The game is live on Steam under Steam's Game Festival- just click the link and download the Demo!
Steam Link: Store.steampowered.com
The game will…
[delete me]
![Welcome to Fragment’s Moonrise](https://uploads.gamedev.net/blogs/monthly_2020_05/62ad2bc42f9f4372898aa3a7af845a8b.BoxArt1920_BigLogo.png)
We'd like to announce that we're live on Kickstarter! If you're interested in the game, please consider supporting us here: Kickstarter.com
In addition, we're also live on Steam. If you're interested in adding this game to your Steam Wishlist, click here: Store.steampowered.com
Fragment’s Moonriseis…
![Fragment’s Moonrise | #35 The Kollusk Barragers](https://uploads.gamedev.net/blogs/monthly_2019_12/10fcf20cb12e4b2bac97dafe8cf6bc16.FM_1v1_2.gif)
Welcome to our thirty-fifth blog post!
In this one, we’d like to go over the Kollusk Barragers, spellcasters based around rapid-fire, slow-moving spells that can rapidly burst down all who stand in their line of fire.
With this boss design, we wanted to design a group of foes one must defeat, with th…