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zmccurtain
April 24, 2024
Godot Net-Code Blog #2

This week I continued my experimentation on net-code in Godot. This is a continuation of the last post, so read here for context on what I will be discussing here.

When we left off we had a simple net-code project where players could host lobbies for others to join by entering an IP address. My firs…

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zmccurtain
April 21, 2024
Godot Net-Code Blog #1

With The Krilling set for release, this week was more time to work on some side projects. This week I started a small and short project that is mostly just an experiment of how multiplayer networking works in Godot.

At the start, I had one scene and just placed a host and join button for the player …

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