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LordArt

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South Bound Brook, NJ

Development Blog for Rank: Warmaster.  A space flight simulation/RTS/4X game.

 

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169 entries
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LordArt
December 29, 2021
UI/UX Artist: Statuses, Statuses Everywhere

Hi all, this is your UI/UX Artist Paul. Given the craziness of the holidays I have a small update. Introducing the Universal Status icon.

There are a lot of things to keep track of in the game, a lot of things with ongoing statuses. After finding ourselves looking for what to click on for X status…

1,035 views
LordArt
November 17, 2021
UI/UX Artist: New Icons!

Hi all. This is the UI/UX Artist Paul. This week I have a few new cursors to showcase.

The first set are new additions to the Sim Screen aka the cockpit. With the cargo system nearing completion, enemy ships will have an "inventory" of items. What are they hiding in there? That's what scanning is…

3,596 views
LordArt
November 08, 2021
New Trailer!

Hey everyone! It's Jorden! You read the title so, yeah, we're working on a new release trailer for the game. It's not out at this moment, but it's been written and recorded and even voiced! So I thought I'd share a bit about the process, since it's nearing completion.

Naturally, the trailer starts …

3,370 views
LordArt
February 24, 2021
UI/UX Artist: Multiplayer Lobby Improvements

Hello all! This is your UI/UX Artist Paul. This week I have updates to the Multiplayer Lobby. As before, not much to say as to show. Here are the latest visuals!

 

This is what the Lobby looks like presently, and is what you've been seeing on our livestreams if you follow us on Twitch.

This is …

5,086 views
LordArt
February 10, 2021
UI/UX Artist: Nav Screen Improvements

Hello all. This is your UI/UX Artist again. This week I have some updates to the Nav Screen! This screen is recieving heavy attention under the hood code-wise, which means it's a good time to make sure it's up to date graphically. For context, here's a look at the current Nav Screen:


This is wha…

4,091 views
LordArt
January 27, 2021
UI/UX Artist: Quick Designer Facelift

Hello all! The ongoing progress with the graphical overhaul ...progresses? This time around I have the facelift of the Quick Designer! As last time, not much to say. Here are the before and after pictures: 

Featured above is the "new new" look, bringing the glassy windows and thin glowing white o…

2,474 views
LordArt
January 13, 2021
UI/UX Artist: More on the Glass Standard

Hello all. This is your UI/UX Artist Paul. The progress with the screen overhaul chugs on.There isn't so much to talk about as there is to show. Further graphical refinement is taking place and more and more the various in-game screen assets are being updated to reflect a single, cohesive vision.

2,785 views
LordArt
January 11, 2021
Tutorials Progress

Hello! Jorden here with the latest on Rank: Warmaster's writing projects. The first draft of the second tutorial is almost completely finished. I've plotted the activities and I've written most of the dialogue, I'm just waiting for certain game mechanics to be implemented and tested before I can sa…

3,326 views
LordArt
December 30, 2020
UI/UX Artist: Oy Those Bloomin' Bloom Settings

Hi all. This is your UI/UX Artist Paul here continuing the ongoing progress of the various Screen uplifting.

The above image shows one of the primary stumbling blocks that I've encountered is that the game engine's bloom function is, to put it a certain way, overly eager? If color levels are abov…

2,408 views
LordArt
December 28, 2020
What I've Been Doing Lately

Hey, it's Jorden again! As I indicated in my last couple of posts, the pregenerated corporations were all written months ago, before the Indiegogo campaign launched, so today how about a quick overview into what I've been working on for the project lately and then in the next few posts I can cover …

2,338 views
LordArt
December 21, 2020
Pregenerated Corporations: Higgs & Smith Engineering Solutions

Here I am once again with our final pregenerated corporation. I originally wrote these because it was a suggestion of the marketing firm we worked with at the time that we should have some kind of factions that players could identify with as part of our Indiegogo campaign. It was always planned tha…

2,500 views
LordArt
December 16, 2020
UI/UX Artist: Graphical Overhaul Continued >> Factory & Research Screens

The graphical overhaul of the remaining screens continues. There's not much to say here, as these improvements are visual.

This is the "old" Research Screen, dated March 25th. This was back from when "gradiented silver bezels" were the aesthetic.

And here's that same screen in our modern, clean…

2,596 views
LordArt
December 14, 2020
Pregenerated Corporations: Taiyo no Me Waveforms

I totally almost forgot to write this!

Hi everyone, you read the title so you know who it is and I'm here with our penultimate pregenerated corporation, Taiyo no Me Waveforms.

Taiyo no Me means Eye of the Sun. Just as the Sun's light both illuminates the truth and burns away the weak, so too does T…

1,695 views
LordArt
December 07, 2020
Pregenerated Corporations: Kizuizi Heavy Armaments

Hey everyone! Jorden again, need you to stop judging me for being a little inconsistent with exactly which Monday's I'm posting on because I've actually been pretty busy lately. As a quick note, I'm going to be posting every Monday for a few weeks to get through the pregenerated corporations a litt…

2,497 views
LordArt
December 02, 2020
UI/UX Artist: Rose-Tinted Glasses?

Hi everyone. This is your UI/UX Artist Paul here. This week I'm covering a more in-depth look at the aesthetic direction of Rank: Warmaster!

We've arrived at a unified aesthetic with our transparent glassy windows and thin white glowing lines that was initially developed as an unobstructive UI …

1,688 views
LordArt
November 18, 2020
UI/UX Artist: Self Damage Status in 3D

Hi everyone. This is the UI/UX Artist Paul again. The Self-Damage Screen is almost complete! For this week I'm going to show how I've converted the Status Icons have been converted into 3D for scaleable useability in any resolution. 

The icons are made in a 2D vector art program. To make them fu…

2,026 views
LordArt
November 05, 2020
UI/UX Artist: The Self-Damage Screen Continues... Part II

Hi everyone. This is Paul, your UI/UX Artist. Things have been rather distracting in my personal life. I'm actually in the process of moving! Things are physically extremely disorganized on my end and I cannot express how tired I am. Nonetheless, I have managed to get my PC set up and running and …

2,507 views
LordArt
November 02, 2020
Pregenerated Corporations: Sherwood Industries

Hi, it's Jorden again. Here's the description for our first pregenerated empire: Sherwood Industries.   

         Founded in 2061 Sherwood Industries quickly made a name for themselves in the field that many would come to know as "aggressive safety". Many a mercenary soldier on the frontlines of th…

1,812 views
LordArt
October 31, 2020
Road Map: The Future

Hello, we’ve been working on the game for quite some time, and we still know there is a LOT to go.  We thought it would be good to see what we envision in the shorter and longer term.  Basically, a road map!

  • Utility theory AI.  I am currently working on the IAUS AI, which functionality wise, seem…
  • 2,007 views
    LordArt
    October 29, 2020
    Update on the long nose type ship

    Last post from me I shared some drawn concepts. Since then I have been struggling on getting the shape of the ship in my mind out as a 2d concept. I decided to start blocking /modeling it. So far I am happy with it. Next step is to start sketching over these stills for 2d concepts of the final…

    2,086 views
    LordArt
    October 24, 2020
    IAUS lives!

    Hello again! I wanted to report an update on the IAUS AI code. It is currently functional for the Builder Bot, with plans to expand it beyond just that entity in the following few weeks.  Ok, what does all of this mean?

    The current/older AI code is basically a state machine.  What that means is th…

    3,151 views
    LordArt
    October 21, 2020
    UI/UX Artist: The Self-Damage Screen Continues

    Hi everyone. This is your UI/UX Artist Paul with another update on the Self-Damage Screen. 

    As the various screens come together I have been reviewing the previous sets and am now working toward a more consisten & ubiquitous design theme. Along this journey new ways of presenting and displayin…

    2,464 views
    LordArt
    October 19, 2020
    Introducing The Corporations of Rank: Warmaster

    Hello! Jorden, again, with another dev blog that I'm totally not writing as a means of procrastination because the scenario I was working on ended up being more complicated than expected and now I need time to think. I'm just doing my job, my obligation, which requires me to write a blog post on ev…

    2,738 views
    LordArt
    October 08, 2020
    UI/UX Artist: Check Yourself Before You Wreck Yourself...

    Hi all! This is your UI/UX Artist Paul. For this week I have a new screen that I've started on! Introducing the Self-Damage Screen. This is your ship's personal "medical chart" where you can see all the information, crucial and minute, about your ship's current well-being, from the power draw of…

    2,878 views
    LordArt
    October 05, 2020
    Writing On a Group Project vs Writing For Yourself

    Hello! Jorden again having to announce myself every time because I didn't put my name as part of my username like some kind of idiot and instead just went with "Circuitman" on the blog site because that's just my standard username. Real forward thinking, that choice. Preamble aside this post is gon…

    11,407 views
    LordArt
    October 02, 2020
    Presenting the Quick Designer!

    As has been hinted at before, the Quick Designer for ships is ready for use.  While not 100%, it is now usable.  One of the cornerstones of Rank: Warmaster is the ability to fully customize ships.  While has been able to be done for a while, there were two extremes available:  An extremely granula…

    2,327 views
    LordArt
    September 29, 2020
    Gameplay: Tech Web Updates and Future Features

    Greetings!

    Today I'll be talking about a wide variety of topics ranging from the impact of the new gravity mechanic on ship building, a big weapon rebalance in the tech web, and a number of new features both coming soon and over the horizon. I've been busy at work playtesting and tweaking numbers to…

    2,819 views
    LordArt
    September 23, 2020
    UI/UX Artist: Scouter Reticle & Other Tweaks

    Hi all. This is your UI/UX Artist Paul here. This week I have a few minor updates to share. The first is a preview of the Scouter Reticle we are adding. The Scouter (seen above as the pair of broken up thin white circles) is a toggleable targeting interface that appears fixed in the center of the …

    3,044 views
    LordArt
    September 21, 2020
    New Guy on the Team and the Birth of the Tutorial AI

    Hi everyone! I'm Jorden, I'm the content writer for Rank: Warmaster. I've been on the team officially since the beginning of August and Arthur mentioned the Dev Blog at our last meeting. I'll be posting every other Monday and talking a bit about what I've been doing for the game and even a bit abou…

    14,694 views
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