🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
![<div class='d-flex align-items-center'><img class='media-img mr-2' src='/static/media/user/generic-user.png'><div class='d-flex flex-column justify-content-between align-items-start' <h4 class='text-white'>AdoreGames</h4><div><i class='fas fa-heart mr-1'></i>187</div><div>Joined April 12, 2016</div></div></div> Profile](/static/media/user/generic-user.png)
London
Blog about how AdoreGames Studio operates its mobile games both released and unreleased. Coding, promotion, ASO, publisher relations, postmortems.
![This is how we screwed up a game release & wasted 2 years of its unreleased life](https://i.redd.it/ws1q2e1ko8y21.png&key=d49b63d06dca9dc94a630338448546868fdbba57e3099f5e41251a37b2596959)
Hi fellas,
We’d like to share the story of a game anticipated to become somewhat a hit, but a series of ill-favored circumstances we’re gonna show below ruined all our expectations. 1.5 programmers and 1 lead game designer had worked on the project, plus 1-2 artists had been engaged in the d…
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