🎉 Celebrating 25 Years of GameDev.net! 🎉
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We are back for our second Developer’s Blog, this time it is about dodging in an isometric Action RPG.
Personally, I can’t count the number of times that I thought, “wow, I could have avoided that damage only if …”. For many cases, that “if” was what I consider to be an interface issue. To move forw…
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