Lots of things since the last update and now time is short to the end of the semester and our hand-in date. Let the crunch week begin!
New additions:
Lots of new UI elements!
Two new characters!
A few new level assets!
and we actually try putting it on a mobile device which caused problems. :(
First there was a new icon:
Which also featured in our new title/menu screen:
and loading screen:
A shop screen was also added, ready to be filled with various purchasable items to help the player get farther and higher!
And finally a "Flight Over" screen that appears at the end of a game:
We also added two new characters. The [s]trash panda[/s] raccoon:
and the fish, which is modelling some of the various available power-ups:
Finally some level assets. The cannon is now being shot from a pirate ship:
Complete with pirate:
Greece got a new house asset:
and Texas got some rocks because apparently Texas is just rocks and desert:
Finally, we actually attempting testing the game out on a mobile device and had some weird issues. First of all, the menu acted strangely. Despite it working fine in Engine, the title screen got stuck on an endless loop going back to itself when pressing play, despite the blueprint being correct. Even more strangely - we tried loading into the shop instead. This time, going into the level itself wouldn't work, but we could go back to the title screen. Finally we loaded directly into the level. Starting from here, we could access all three levels and all the HUD buttons seemed to work fine. Very weird - and apparently we weren't the only group to have this issue. Maybe something with Unreal 4.9.
In addition to this - when we played on mobile, all of the backgrounds/floors were black. They were there - just black. We fixed this by just changing everything to unlit. Thankfully we're using a cartoon shader that doesn't need lighting so it wasn't a huge concern.
Until next (and the final!) week,
PiB