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Fowl Flying - Week 11

posted in Fowl Flying
Published April 15, 2016
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Lots of things since the last update and now time is short to the end of the semester and our hand-in date. Let the crunch week begin!

New additions:
Lots of new UI elements!
Two new characters!
A few new level assets!
and we actually try putting it on a mobile device which caused problems. :(

First there was a new icon:


PlgvgyW.png


Which also featured in our new title/menu screen:


d4nNXUc.png


and loading screen:


QkmObSc.png


A shop screen was also added, ready to be filled with various purchasable items to help the player get farther and higher!


6sehmpU.png


And finally a "Flight Over" screen that appears at the end of a game:


KVehlYz.png


We also added two new characters. The [s]trash panda[/s] raccoon:


hmUGeg8.png


and the fish, which is modelling some of the various available power-ups:


GyhBBDz.png


Finally some level assets. The cannon is now being shot from a pirate ship:


wGASohU.png


Complete with pirate:


Hm7PVi3.png


Greece got a new house asset:


nB2DhBg.jpg


and Texas got some rocks because apparently Texas is just rocks and desert:


x9eRr0j.png


Finally, we actually attempting testing the game out on a mobile device and had some weird issues. First of all, the menu acted strangely. Despite it working fine in Engine, the title screen got stuck on an endless loop going back to itself when pressing play, despite the blueprint being correct. Even more strangely - we tried loading into the shop instead. This time, going into the level itself wouldn't work, but we could go back to the title screen. Finally we loaded directly into the level. Starting from here, we could access all three levels and all the HUD buttons seemed to work fine. Very weird - and apparently we weren't the only group to have this issue. Maybe something with Unreal 4.9.

In addition to this - when we played on mobile, all of the backgrounds/floors were black. They were there - just black. We fixed this by just changing everything to unlit. Thankfully we're using a cartoon shader that doesn't need lighting so it wasn't a huge concern.

Until next (and the final!) week,
PiB

7 likes 3 comments

Comments

Aardvajk
Really sorry but I accidentally voted down your entry. Was trying to vote it up on my phone and hit the wrong button. Reply here and I'll vote the reply up to make up for it. Apologies.
April 15, 2016 05:00 PM
Aardvajk
Great artwork by the way :)
April 15, 2016 05:00 PM
PigsinBlankets

Really sorry but I accidentally voted down your entry. Was trying to vote it up on my phone and hit the wrong button. Reply here and I'll vote the reply up to make up for it. Apologies.

Haha, no worries and thanks!

April 15, 2016 06:30 PM
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