While the terrain code is far from being in it's finished form, it's now functional enough for the buildings/installations to show up again. Just to see them is an EPIC milestone accomplished!
What you are seeing are three different installations/cities of three different players (Two computer warmasters and a human player).
While the asset screen still needs help in it's functioning (and honestly, a complete graphical overhall to the new UI/UX interface), as you can see, the buildings are fully operational. They draw power, they produce!
Even creation of the AIs work! (It's Cyborg #12 because I created the AI, but the other computer warmasters already created a series of AIs for their own uses).
Now to fix the seam problems... ;)
Original post blogged on Rank: Warmaster Dev Blog.