🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

LordArt

Profile
South Bound Brook, NJ

Development Blog for Rank: Warmaster.  A space flight simulation/RTS/4X game.

 

1 comments
2 followers
169 entries
Advertisement
LordArt
September 17, 2020
Creating a new ship

A few posts ago showed some new ship concepts. What you see here is the beginning process of giving more detail to one of the simple concepts. For this ship I'm keeping in mind lots of areas a player can place attachments to. Defiantly a battleship you will not want to encounter in space.  

Origin…

1,777 views
LordArt
September 09, 2020
UI/UX Artist: The Quick Auto-Designer

Hi everyone. This is the UI/UX artist Paul. This week I have a work in progress of the new Quick Auto-Designer, explained briefly at the beginning of our last Twitch stream. The Quick Designer is a simplified miniature version of the Auto Builder subscreen that players will be able to bring up on …

2,038 views
LordArt
August 28, 2020
Fixed Terrain Equation and various stability improvements

As with any game, sometimes the big things are the small things.  At a certain point stability is more important than new features.  To that end, while the visual issues with the terrain had been fixed before, there was the "to hit" problem, that sometimes made things hit mountains that weren't the…

3,456 views
LordArt
August 26, 2020
UI/UX Artist: Art Evolution II

Hi all. This is your UI/UX Artist Paul here. The Ship Builder Screen's visual uplift is going along well. Further refinements to the readouts and window arrangement are being implemented, as well as new features such as dedicated Tool Tip windows for various screens. This collection of subwindo…

3,337 views
LordArt
August 20, 2020
The Warmaster's character reference pt 1

Recent game updates have included more character to the Warmaster. He's even got a name now... Ares! With these updates I'm in the process of giving more detail reference of Ares. 

Full story »

Original post blogged on Rank: Warmaster Dev Blog.

Read more

1,121 views
LordArt
August 12, 2020
UI/UX Artist: Art Evolution Update!

Hi all. This is your UI/UX Artist Paul here. As our various screens are filled out graphically and new trends and aesthetic solutions are developed for newer screens, the older screens have begun to show their age. Hence I have been working on updating the Ship Builder subscreens to reflect our …

1,833 views
LordArt
August 05, 2020
Final texture of the last ship gun

Render shots of the last gun for the ships. More will be created in the future but for now this is the last one.  Modeled in blender and textured in 3dcoat.

Full story »

Original post blogged on Rank: Warmaster Dev Blog.

Read more

1,159 views
LordArt
July 31, 2020
Updated shaders and a Public Demo Release!

So I was fiddling with a new shader program, and I tried to get the game's main shader running in it, and I was able to finally tweak the shader to show texture level shininess correctly.  You can see how it normally looked (the First in each series).  The first tweak made everything looked …

1,038 views
LordArt
July 29, 2020
UI/UX Artist: Build Menu

Hi all. This is your UI/UX Artist Paul here. This week I have an update for the RTS Screen: a more modernized menu backdrop for the popup Build Menu. The established theme of blue glass with transparency is being continued here, with further refinement on the way as we feel it out how much of the…

1,518 views
LordArt
July 22, 2020
Last two guns

Last two gun models of the batch. I'm still in the process of the 4th gun but the next step is baking and texturing. 

Full story »

Original post blogged on Rank: Warmaster Dev Blog.

Read more

1,775 views
LordArt
July 17, 2020
New Font System

Until now, we've been using fonts optimized for the displays that were standard years ago. These classic fonts worked well enough, but not well per se. This has all changed now, as we've updated our font engine to use modern fonts, and the difference is significant: above, the new version; bel…

1,532 views
LordArt
July 15, 2020
UI/UX Artist: Nav Screen Graphical Updates

Hi all. This is your UI/UX Artist Paul. I've been busy tackling the Navigation Screen's visual design overhaul. Facelifting this screen is proving tricky. This screen more than any other will be subject to an overwhelmeing level of visual activity due to its nature as a real-time 3D RTS screen. For…

996 views
LordArt
July 10, 2020
Navigation screen (RTS) gets more love

The Navigation screen (the RTS screen) is the heart of the RTS side of Rank: Warmaster.  With the terrain updates and other screens being updated, it was time for this side of the game to get worked on.  One of the larger problems with the RTS screen was the lack of coherent controls, so the playe…

1,537 views
LordArt
July 09, 2020
Gun assets

Progress of the gun assets. 

Full story »

Original post blogged on Rank: Warmaster Dev Blog.

Read more

1,622 views
LordArt
July 03, 2020
UI/UX Artist: Multiplayer Join Screen

Hey everyone. This is your UI/UX Artist Paul. I've been adding more elements to the Multiplayer Screen. Now we have the Join Screen, which is essentially the vestibule to the Lobby Screen where players select which server they will be joining. Password entry as well as other settings will also be …

1,400 views
LordArt
June 27, 2020
The Terrain is finally fixed!  Load/Save in Multiplayer and more!

It's been a very long time coming, but the Terrain (at least visually) is finally fixed.  No more gaps, or very obvious triangles, so the weaving is correct.  Some of the equations still need some tweaking functionally, but visually it's fixed.  It also supports "tiles" of height maps so expect…

1,147 views
LordArt
June 24, 2020
Low Poly Guns

New 3d creations to share this week are low poly guns for players to place on ships. Like with the turret model, these also need to be a low poly count. I have some new texture brushes that will really push these forward as limited low polys. 

Original post blogged on Rank: Warmaster Dev Blog.

Read…

1,563 views
LordArt
June 17, 2020
UI/UX Artist: Multiplayer Lobby Update

Hi all. This is your UI/UX Artist Paul. The Multiplayer Lobby is coming along nicely! Screen real estate is being better prioritized and certain elements have been reduced accordingly, as can be seen with "Game Types" being removed and the Player Listing taking a front row center seat.

Original po…

1,701 views
LordArt
June 12, 2020
Fixing Spheres and Planets

As you may have noticed, when a sphere (including a planet) was presented in previous screen shots, the poles were always black.  This was a cosmetic issue for the most part, so wasn't high priority to fix.  Since landing on planets is becoming more important, that little dark spot can go for mile…

1,290 views
LordArt
June 12, 2020
Low Poly turrets

Updating the turrets with more detail. The tricky part to this is getting the detail baked into a low poly dome. After some testing, I have gotten the low poly's to 48 triangle faces. Currently in the process of fixing the uv map so the texture bake looks closer to the high poly model. 

The pi…

8,158 views
LordArt
June 04, 2020
I Played R:WM With Other People For The First Time And I Can't Wait To Do It Again

We've reached a turning point in the development of R:WM. Until this week, to one degree or another, we've been creating a foundation. As of our most recent play test the foundation and superstructure of the game all exist, and are ready and waiting to be filled in with game play. Not that there is…

920 views
LordArt
June 04, 2020
UI/UX Artist:

Hi all. This is your UI/UX Artist Paul. This week I have the Multiplayer Lobby screen to show off for overhaul. This time I borrowed design elements from an older screen I had made, the Asset Screen, for its wide bands of tightly clustered horizontal text frames. Keeping in with the Config Screen…

1,672 views
LordArt
May 29, 2020
Ship Weapon launchers and next ship

Creating weapon launchers that can be customized to ships. As usual I'm starting out with silouhettes. The ends of the models will be rounded or capped off so even if the launcher passes through the ship's model, it'll look intentional and blend with the design.  Also added are some concepts for t…

952 views
LordArt
May 23, 2020
Multiplayer almost in parity with single player!

The Multiplayer has expanded a great deal.  While building buildings might be nothing new, what you are seeing in the screen shot is the AI building buildings during multiplayer!  

As the title says, it is almost in parity with the single player experience.  What does that mean?  The last multipla…

1,134 views
LordArt
May 20, 2020
UI/UX Artist: Faction Logos

Hello, this is your UI/UX Artist Paul here. Another small update but one that's undeniably useful nonetheless. Today I have Faction Logos! 

With a whole solar system full of hostile parties constantly leveling against you in real time (and multiplayer support coming along nicely) it is important t…

1,408 views
LordArt
May 14, 2020
Finished red ship

The final textured version of the red space ship.  Now onto creating the shields to call the ship finished and ready to be put into the game. 

Full story »

Original post blogged on Rank: Warmaster Dev Blog.

Read more

1,858 views
LordArt
May 07, 2020
UI/UX Artist: Config Screen Update and a Touch Up on the Factory!

Hi all. This is your UI/UX Artist Paul with further updates to the Configuration Screen.

A backdrop has been agreed upon. The circuit board pattern fits the general theme of adjusting the in-game settings, and so it is now the official backdrop of all Config subscreens. The Resolutions Subscreen h…

2,457 views
LordArt
May 03, 2020
Always Room For Refinement

Every piece of art has a moment when it's complete, when we have to move on to work on something else. Until then, we keep polishing, keep refining; for an interface, that means making things easier to see, more distinctive, more of a pleasure to look at. We've added some of these details to the a…

1,283 views
LordArt
April 30, 2020
Color progress of a ship

Unlike my last post, this one is more colorful. The ship has started to get a paint job. Texturing is being done in 3D Coat.

Original post blogged on Rank: Warmaster Dev Blog.

Read more

1,014 views
LordArt
April 27, 2020
Controls overhaul and Squad possession

Sometimes development doesn't yield a screen shot because it's behind the scenes. This is mostly one of those cases. The entire human input system was overhauled to be far more flexible and support more devices at the same time. The controls before while being able to be personalized, were univ…

1,765 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
12 Followers
15 Entries
12 Followers
johnhattan
Programmer
1,277 Entries
48 Followers
ApochPiQ
Generalist
628 Entries
43 Followers
dgreen02
Generalist
338 Entries
55 Followers
Advertisement