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![Creating a new ship](http://blog.rankwarmaster.com/media/blogs/home/quick-uploads/p273/_evocache/ship_humming.png/fit-320x320.png?mtime=1600312908)
![Fixed Terrain Equation and various stability improvements](https://uploads.gamedev.net/monthly_2018_02/thumb.RWMLogo.jpg.e796966ef63ddf0e63b390ee67e55071.jpg)
As with any game, sometimes the big things are the small things. At a certain point stability is more important than new features. To that end, while the visual issues with the terrain had been fixed before, there was the "to hit" problem, that sometimes made things hit mountains that weren't the…
![The Warmaster's character reference pt 1](http://blog.rankwarmaster.com/media/blogs/home/quick-uploads/p269/_evocache/body_rotations.png/fit-320x320.png?mtime=1597885563)
Recent game updates have included more character to the Warmaster. He's even got a name now... Ares! With these updates I'm in the process of giving more detail reference of Ares.
Full story »Original post blogged on Rank: Warmaster Dev Blog.
![Final texture of the last ship gun](http://blog.rankwarmaster.com/htsrv/getfile.php/gun_3_2.png?root=collection_1&path=quick-uploads%2Fp267%2Fgun_3_2.png&mtime=1596666393&size=fit-320x320)
Render shots of the last gun for the ships. More will be created in the future but for now this is the last one. Modeled in blender and textured in 3dcoat.
Full story »Original post blogged on Rank: Warmaster Dev Blog.
![Last two guns](http://blog.rankwarmaster.com/htsrv/getfile.php/gun_3.png?root=collection_1&path=quick-uploads%2Fp264%2Fgun_3.png&mtime=1595459724&size=fit-320x320)
Last two gun models of the batch. I'm still in the process of the 4th gun but the next step is baking and texturing.
Full story »Original post blogged on Rank: Warmaster Dev Blog.
![UI/UX Artist: Nav Screen Graphical Updates](http://blog.rankwarmaster.com/htsrv/getfile.php/nav_screen_preview_02.png?root=collection_1&path=quick-uploads%2Fp261%2Fnav_screen_preview_02.png&mtime=1594839576&size=fit-320x320)
Hi all. This is your UI/UX Artist Paul. I've been busy tackling the Navigation Screen's visual design overhaul. Facelifting this screen is proving tricky. This screen more than any other will be subject to an overwhelmeing level of visual activity due to its nature as a real-time 3D RTS screen. For…
![Gun assets](http://blog.rankwarmaster.com/media/blogs/home/quick-uploads/p259/_evocache/rifle_1.png/fit-320x320.png?mtime=1594258786)
![Low Poly Guns](http://blog.rankwarmaster.com/media/blogs/home/quick-uploads/p256/_evocache/gun_low_polys.png/fit-320x320.png?mtime=1593094914)
New 3d creations to share this week are low poly guns for players to place on ships. Like with the turret model, these also need to be a low poly count. I have some new texture brushes that will really push these forward as limited low polys.
Original post blogged on Rank: Warmaster Dev Blog.
![UI/UX Artist: Multiplayer Lobby Update](http://blog.rankwarmaster.com/htsrv/getfile.php/preview_lobby_01.png?root=collection_1&path=quick-uploads%2Fp254%2Fpreview_lobby_01.png&mtime=1592406573&size=fit-320x320)
![I Played R:WM With Other People For The First Time And I Can't Wait To Do It Again](https://uploads.gamedev.net/monthly_2018_02/thumb.RWMLogo.jpg.e796966ef63ddf0e63b390ee67e55071.jpg)
We've reached a turning point in the development of R:WM. Until this week, to one degree or another, we've been creating a foundation. As of our most recent play test the foundation and superstructure of the game all exist, and are ready and waiting to be filled in with game play. Not that there is…
![Finished red ship](http://blog.rankwarmaster.com/media/blogs/home/quick-uploads/p246/_evocache/ship_01.png/fit-320x320.png?mtime=1589394988)
The final textured version of the red space ship. Now onto creating the shields to call the ship finished and ready to be put into the game.
Full story »Original post blogged on Rank: Warmaster Dev Blog.
![Color progress of a ship](http://blog.rankwarmaster.com/media/blogs/home/quick-uploads/p243/_evocache/color_process_1.jpg/fit-320x320.jpg?mtime=1588192100)
Unlike my last post, this one is more colorful. The ship has started to get a paint job. Texturing is being done in 3D Coat.
Original post blogged on Rank: Warmaster Dev Blog.