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LordArt

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South Bound Brook, NJ

Development Blog for Rank: Warmaster.  A space flight simulation/RTS/4X game.

 

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169 entries
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LordArt
February 05, 2019
Config Screen Update

Taking a break from the Terrain Engine, the Config screen needed to be rebuilt in the new control set.  And for the first time, screen resolutions can now be picked in the game, rather than forcing a command line option to set the resolution.  So this is new code.  I plan to finish it up in …

1,152 views
LordArt
January 20, 2019
Working on the Terrain Engine Again.

I am working on the terrain engine again.  The shipbuilder is functionally done finally, but not graphically done.  I'm sure play testing will have more changes and updates.

I actually fixed a lot with the planetary UVs.  Everything matched up.  It was wonderful...Then I had to mess with the cod…

1,095 views
LordArt
December 27, 2018
First look at finishing up Shipbuilder:  Playing with the OpenGL windowing interface

We are getting closer to a finalized look for the shipbuilder.  I am also showing off here the new skinable windowing interface that lets me put controls on.  This is all using "OmniGrids".  And no, the interface shouldn't be allowed to do this, but it CAN do this, so why not for fun. ;)

 

1,214 views
LordArt
December 20, 2018
More of the Spash Screen, now with MUSIC!

Seeing this animated and hearing the music really takes what is going to a new level.  Special thanks to Chris and Paul for making this possible.  While still very much in prototype, it really feels like a lot is finally coming together!

 

Original post blogged on Rank: Warmaster Dev Blog.…

1,204 views
LordArt
December 17, 2018
First prototype of the Splash Screen!

The Splash/Loading screen is finally up!  The graphics are not finalized, but I now finally have the version number visible.  I am sure more will be added over time.

 

Original post blogged on Rank: Warmaster Dev Blog.

 

View the full article

 

1,295 views
LordArt
December 02, 2018
Planetary hitting Code Finally working!

TLDR;  Beams (and everything else) finally hits the Terrain Surface properly!  What this also means is the building code finally works again, because you can select a spot you want to build a building on the surface!

While the code to touch the surface immediately beneath…

1,309 views
LordArt
October 10, 2018
Seeing ships and chain gauges in game

We're really progressing I was just looking at the new release and wanted to share a few screen shots of what models look like in game.

Original post blogged on Rank: Warmaster Dev Blog.


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1,455 views
LordArt
September 20, 2018
Update on the User Interface!

Hello all! It has been two months since the last blog update, but the dev team has been hard at work. Here is a snippet of most recent state of the UI/UX Library. We are now officially progressed to the point where sectioning them into their respective sub-screen categories. From now on al…

2,476 views
LordArt
July 25, 2018
UI Icons

Here is a WIP screenshot of the icon set that will be used for the different levels of the Omni Ball user control interface. Further updates are pending. In full implementation these will be grouped by category making up the branching levels of the Omni Ball. For now this is a sneak peek at the …

2,232 views
LordArt
July 07, 2018
Progress in the main trunk up to the beginning of July

I always thought these were cool.  This should also give you an idea of the scope of what has already been done.  This is just of the main trunk and doesn't include the assets directories of everyone else.  The music is by Chris and is part of one of his unreleased tracks for the game.  Enj…

1,391 views
LordArt
July 07, 2018
First look at new UI control

While not that pretty yet, the functionality is almost there.  In the screen caps shown here, you can see the pretty Omniball on the left, but the main interest here is the new "grid" control.  This grid control, once fully completed, will not only work to allow items to be placed on a grid,…

1,552 views
LordArt
June 21, 2018
It's bumpy and hugging

I would like to introduce bump mapping on the ships themselves.  It's been a VERY long time coming, but I established the "piping" that was needed to make it happen.  The two end points supported it (as you've seen on the planet rendering), so the shader I wrote supported it, and the …

760 views
LordArt
June 20, 2018
UI / UX Process!

Here's a sneak peak on the in-the-works user interface for Rank: Warmaster! Referred to as the Omniball, this versatile radial interface brings all of the menus and tools into one centralized, multi-tier hub.

First image displays the concept art, showing the aimed-for look and style. Second…

677 views
LordArt
June 18, 2018
Damage Monitors Up!

I don't always post, obviously, but a lot has been getting accomplished.  The two damage monitors are back up.  The self damage monitor lets you see your own ship from all sides so you know where you are …

692 views
LordArt
June 08, 2018
Mostly Bug Stomping...

Mostly Bug stomping in the old shipbuilder.  It's actually become stable, which is scary.  LOTS of bugs stomped.  There were some insidious bugs from the old days that I never figured out back then that I resolved.  I made a series of internal debugging tools that have worked wonders. Ther…

733 views
LordArt
June 04, 2018
Old menus back up and hit point bars

The old menu system is back up and running, along with the Hitpoint display bars.  The Hitpoint display bars are broken up into sections and then sub sections.  Blue for shields (not shown), Green for Armor, and yellow for internals.  The subsections are for things like shields and armor whi…

574 views
LordArt
June 02, 2018
Look who came to dinner....

Another major milestone, the old shipbuilder is runnable enough to build new ships to run around and kill each other!  So now the NEW ships are available to be built into something.

As with such things, it showed other problems, since the Warmaster AI wa…

592 views
LordArt
May 25, 2018
My My My...Where have you been hiding these many months?

While the terrain code is far from being in it's finished form, it's now functional enough for the buildings/installations to show up again.  Just to see them is an EPIC milestone accomplished!

What you are seeing are three different installations/cities of three different players (Two com…

574 views
LordArt
May 24, 2018
Ground Turret

Quick test video of the ground turret. Still refining textures and pivot point

Full story »

Original post blogged on Rank: Warmaster Dev Blog.


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