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LordArt

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South Bound Brook, NJ

Development Blog for Rank: Warmaster.  A space flight simulation/RTS/4X game.

 

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169 entries
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LordArt
April 23, 2020
UI/UX Artist: Config Screen Visual Update

This is your UI/UX Artist Paul. I've been touching up the visuals on the Config Screen, which we've just seen from our coder Matt. Without further ado, here are a couple of preview screens:

Extrapolating from the blue glass text field motiff, a simple recolor was a nice way to make umbrella categ…

5,781 views
LordArt
April 16, 2020
Ship progress

Not an exciting update but still an important step.  Currently changing the low poly shape as the high poly version strayed away. This allows for a better texture bake. Next update will be 1000 times more exciting and colorful! 

Original post blogged on Rank: Warmaster Dev Blog.

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1,517 views
LordArt
April 10, 2020
RTS building operational and Multiplayer Fleets

The Navigation/RTS screen is shaping up. Here is an example of building a reactor building. It's a much nicer interface for laying out a city than sitting inside your ship. This is also a good way of ordering fleets around at once.

Which also leads into fleet support now in multiplayer. Wh…

1,834 views
LordArt
April 09, 2020
UI/UX Artist: It Fights For Control...

Hi all. This is your UI/UX Artist Paul here. This week I have a smaller delivery, but nonetheless a very important tool given Rank: Warmaster's nature. And those are the Controls for the Asset Screen. 

A minor tidbit of a graphical element set, but paralyzing to be without. In any game you have to…

1,817 views
LordArt
April 03, 2020
Research Screen First Look

Welcome to our new research screen. You can't conquer the solar system efficiently if you can't upgrade your equipment, so this screen will allow you to research new technology and items based off of tech you already have or based off of items you've salvaged or liberated from your rivals. One fea…

1,477 views
LordArt
April 01, 2020
Ship progress

Progress update for the ship. High poly sculpt is currently being done in Zbrush. 

Full story »

Original post blogged on Rank: Warmaster Dev Blog.

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1,823 views
LordArt
March 28, 2020
Planet to Deep Space and back again

A lot more work has been done on the single player, in this case, the not so well hidden navigation screen.  This allows a point and click means of controlling your ships and fleet.  While it has been limping along for a while, much of it's functionality required some fixing of some fundementa…

1,423 views
LordArt
March 26, 2020
UI/UX Artist: Text Fields & Research Screen!

This is your UI/UX Artist Paul and tonight I have two updates. First, I've been working on making text backdrops. Second, I've begun modernizing the Research Screen!

We've had window art for a while now, as evidenced by the variety of screenshots shown already. What we've been needing however were …

1,399 views
LordArt
March 23, 2020
Finalized Asset Screen

In Paul's last post (UI/UX Artist: The Asset Screen Comes Together) , he showed some new asset screen art. Here's some of that same art in what's turning out to be the finalized version of the asset screen. All of the new bars are now in the game. All of the icons have tooltips, so players can see…

1,266 views
LordArt
March 19, 2020
Continuation of creating a ship

After deciding on a concept sihouette from my last post, I created sketch rotations. The low poly modeling comes next and is being created in Blender.

Original post blogged on Rank: Warmaster Dev Blog.

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1,745 views
LordArt
March 15, 2020
Fleet Command

While a lot of behind the scenes code has been updated, the more obvious front facing code is the fleet command interface in the Sim screen.   With this, this allows the player to give quick commands to their own forces, while still piloting their own ship.  Even something as simple as attack my …

1,919 views
LordArt
March 12, 2020
UI/UX Artist: The Asset Screen Comes Together

Hi all. This is your UI/UX Artist Paul. I'm proud to say that the Asset Screen is coming together nicely!

 

First is the Corporation Bar. This is more or less your "View Totals" header. This allows the player to view the overall standing of all of one's assets in one place: all personnel, instal…

1,998 views
LordArt
March 09, 2020
The Warmaster Thinks You'll Enjoy This Game, And So Do I

It's been a very busy couple of weeks here at LBPS Inc. Most of what I've been working on is now being tested, refined, and wrapped up. The flight sim tutorial is up and running and being tested; you can see a screenshot of that tutorial, and the Warmaster character who guides you through it, abov…

1,840 views
LordArt
March 06, 2020
Ship Concepts

New ships will soon be coming to the game. Here's a glimpse of my concept process. Some are created wtih sihouettes or pen. I'm still a bit old school and like drawing theses concepts on paper. Using pen also allows "happy mistakes" and create shapes or lines I may not have created with pencil or…

2,594 views
LordArt
February 29, 2020
A Tale of Two BuilderBots....

As GDC approaches (now canceled it seems as of earlier tonight...But we are still going!), the push is to get the single player fully running by mid-March, which has unfortunately delayed the livesteams as we push for getting everything done in time.  (Sorry about that).  As shown in the pictures…

1,263 views
LordArt
February 27, 2020
UI/UX Artist: Installation Bar — Now With 80% More Greebles!

Hi all. This is your UI/UX Artist Paul. This week I have finer details to show for the Asset Screen. Specifically, the Installation Bar. 

The Installation Bar is an overview of all the player's total "immobile" possessions and assets. Things like buildings, cities, mining sites, power plants, fac…

1,443 views
LordArt
February 23, 2020
Tutorials, Scripting, & Bug Fixes

The clock is ticking down to our visit to GDC and Game Connection in mid-March, which means it's time to finish things like our tutorials, which are written in our custom scripting language, as you can see above. Rank: Warmaster is completely moddable out of the box. Want to create your own quests…

1,268 views
LordArt
February 22, 2020
Backdrops for the pitch deck

Sharing this week are a  few pitch deck and concept images. The last image is how the builder bot scene was created in Blender, my prefered 3d program.

Original post blogged on Rank: Warmaster Dev Blog.

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1,277 views
LordArt
February 15, 2020
Building/Builder Menu Updated

The current push is to get the single player running by mid-March for the GDC/Game Conection demo.  So the idea is to start from the beginning of the player's journey and make sure all the pieces are in place to go all the way through the main game loop.  So that journey of course, starts on t…

1,727 views
LordArt
February 12, 2020
UI/UX Artist: Further Refinements to the Ledger

Hello all. This is your UI/UX designer Paul here. For this week I have the newest, most zeroed-in "look" of the Asset Screen!

My last post showed the experimentation phase. Now the style is coming together. To make each bar holding the player's assets pop and self-distinguish, a gradient matching…

1,524 views
LordArt
February 09, 2020
Creating Controls

Every video game needs controls: "OK" or "Cancel" buttons, dropdown or popup menus for selecting from a list of options, scroll bars, and so forth. In the image above we can see a popup menu in action, allowing us to select a rank for one of our AIs. Since we're using a completely custom game engi…

1,320 views
LordArt
February 07, 2020
Banner art

Here are 2 images of the banner you can see in the future at shows we attend. 

Original post blogged on Rank: Warmaster Dev Blog.

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1,820 views
LordArt
January 31, 2020
UI/UX Artist: Asset Screen Update!

Hi everyone! This is your UI/UX Artist Paul. It's been a while since I posted, so without further ado, here's the update! 

As mdcode, one of our programmers, has introduced, the Asset Screen is the digital ledger where all of the player's assets from personnel to ships to cities are displayed with…

1,195 views
LordArt
January 25, 2020
Cleaning up the Shipbuilder

While not finished being cleaned up, the shipbuilder, one of the foundational pieces of the game has gotten the "screen maker" overhaul.  Which means the interface is far far easier to create and make alterations than before, which was by hand.  While the UI/UX interfaces originally were al…

1,681 views
LordArt
January 23, 2020
Warmaster Line Up

Here are the current actoins of The Warmaster with the medals. Created in Clip Studio

Original post blogged on Rank: Warmaster Dev Blog.

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1,551 views
LordArt
January 17, 2020
The Factory Screen - Can't Smite Your Enemies Without Ships

It's true, you can't smite your enemies without ships. To build ships in Rank: WarMaster, you'll need some factories, and to access your factories, you'll need the factory screen.

The factory screen will let you select factories by planet and installation and build ships by simply dragging and d…

1,304 views
LordArt
January 14, 2020
Changing Keys

Modulation (changing the key of a song, or changing where the "home" note is) is a technique used in many, many forms of music. Some musicals go up a half-step every 8 bars, some pieces have the same harmony for hours on end. The particular kind of modulation that I did in this next clip is not v…

351 views
LordArt
January 11, 2020
Holidays and Conventions

Happy belated Holidays to everyone.  While I wish I had more to show, between holidays killing a lot of progress, and going and preparing for MAGfest, I don't have screen shots to show.  However, there has been a lot of background updates.  Screen Maker, which is the tool we created to more easily …

435 views
LordArt
December 26, 2019
Two More Warmaster's progress images

More progress work of the Warmaster. Pose titles are "think" and "idea".

Full story »

Original post blogged on Rank: Warmaster Dev Blog.

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672 views
LordArt
December 07, 2019
The gwobs are coming...

As of this week, Rank: WarMaster is running entirely off of our custom file package format, the gwob. This means that any image or sound file the game needs, it now reads out of dedicated single master file. For example, all sound effects now come from a file called, appropriately, "Sound Effects.…

1,253 views
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